Commit History

Upphovsman SHA1 Meddelande Datum
  nockawa 37b8ab35e0 Canvas2D: major changes, one evol in DynamicFloatArray and in Engine 9 år sedan
  nockawa 641bb2105a updatem from upstream 9 år sedan
  nockawa bfca80555d Canvas2D improvements & bug fixes 9 år sedan
  nockawa dfcb5cf3ef More Primitives on the way + Math/Tools 9 år sedan
  David Catuhe 019f4e59c2 Nightly 9 år sedan
  nockawa f8fa0d7759 markAsDirty changed back for compliance 9 år sedan
  nockawa 1222b75340 Canvas2D: Animation and ActionManager support + bugs fixes 9 år sedan
  nockawa b8dd646321 Animation support in Canvas2D Primitives 9 år sedan
  nockawa 638beabd9f Bug fixing time! 9 år sedan
  nockawa 65b2fe1455 Many improvements on Canvas2D and also MapTexture 9 år sedan
  nockawa 00a4b076de Engine: added the pattern to attach external data to an instance of the engine through the addExternalData(), getExternalData(), getOrAddExternalDataWithFactory() and removeExternalData() methods. 9 år sedan
  nockawa 87d7a6f59f Big commit! 9 år sedan
  nockawa 554fc0e935 Fill/Border based Brushes types are now a single Brush2D type 9 år sedan
  nockawa cc39de049d Fixed a bug in ClassTreeInfo initialization when Abstract classes are involved 9 år sedan
  nockawa c1009a2c12 - Changed the Tools.getClassName() implementation as the old one couldn't work with classes defined in a minified .js file. You know have to use the class decorator @className on all class definition you whish to call getClassName() upon. 9 år sedan
  nockawa a093c90189 First commit of the Canvas2D feature. Still alpha, but working on a basic scenario. 9 år sedan