Historia zmian

Autor SHA1 Wiadomość Data
  David Catuhe bb50b674d3 Automatic shader precision management 9 lat temu
  David Catuhe 0b2bd0b300 New parametrables shader includes 9 lat temu
  David Catuhe 0cc45fc43c Animations blending 9 lat temu
  David Catuhe 5518bdf2ac Small patches 9 lat temu
  David Catuhe 72305fd782 Fixed issue with delayed loaded textures and callbacks 9 lat temu
  David Catuhe 7c87bbe6a4 Code cleanup 9 lat temu
  David Catuhe 030a1e648d PrepareAttributesForInstances 9 lat temu
  David Catuhe 713d2425c1 First round of modifications to support shaders includes 9 lat temu
  David Catuhe 305c4d9741 CubeTexture.CreateFromImages() 9 lat temu
  David Catuhe 80185c7387 BoundingInfo can be locked and updated 9 lat temu
  David Catuhe 2d15e67b33 Fixing issues 9 lat temu
  David Catuhe c525dbfdf2 Fixed issues with new bones mechanism 9 lat temu
  David Catuhe 0080ed6c4e Fixing issue with videoTextures 9 lat temu
  David catuhe 41dcdc2fed Improving postprocess pipeline thoughness 9 lat temu
  David Catuhe fa45b0a8c0 Fixing instances and cache issue 9 lat temu
  David catuhe b21ed62c24 Sprites and particles scheduler updated to be resolved before transparent objects 10 lat temu
  David catuhe f9c3c85bd4 Introducing meshBuilder 10 lat temu
  David catuhe ab358d1ce4 Introducing babylon.core.js 10 lat temu
  David Catuhe 2e6bc32694 Merging last PRs 10 lat temu
  David Catuhe 0f082e3472 Setting files up for PBRMaterial 10 lat temu
  David catuhe 2c71fe50b3 Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant 10 lat temu
  David catuhe a8665a4f77 Fixing cullFace cache 10 lat temu
  David catuhe a0ae371d60 Fixing glossinessmap 10 lat temu
  David catuhe c5873a70cb New postprocess: Tone mapping 10 lat temu
  David catuhe 054109be8a fixing bug with RGBA and raw textures 10 lat temu
  David catuhe 5dcaa6897e Adding support for face normals in Blender exporter 10 lat temu
  David catuhe b4d4ba3f34 Fixing issue with PointerOver actions 10 lat temu
  David Catuhe abac2b2343 Fixed bug with shaders when no specular was enabled 10 lat temu
  David Catuhe 7bba6c4c8c Added scene.getLensFlareSystemByName() 10 lat temu
  David catuhe 1f3b216f2e Adding ShaderMaterial.setVector4 10 lat temu