Commit History

Autor SHA1 Mensaxe Data
  David Catuhe bb50b674d3 Automatic shader precision management %!s(int64=9) %!d(string=hai) anos
  David Catuhe 0b2bd0b300 New parametrables shader includes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 0cc45fc43c Animations blending %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5518bdf2ac Small patches %!s(int64=9) %!d(string=hai) anos
  David Catuhe 72305fd782 Fixed issue with delayed loaded textures and callbacks %!s(int64=9) %!d(string=hai) anos
  David Catuhe 7c87bbe6a4 Code cleanup %!s(int64=9) %!d(string=hai) anos
  David Catuhe 030a1e648d PrepareAttributesForInstances %!s(int64=9) %!d(string=hai) anos
  David Catuhe 713d2425c1 First round of modifications to support shaders includes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 305c4d9741 CubeTexture.CreateFromImages() %!s(int64=9) %!d(string=hai) anos
  David Catuhe 80185c7387 BoundingInfo can be locked and updated %!s(int64=9) %!d(string=hai) anos
  David Catuhe 2d15e67b33 Fixing issues %!s(int64=9) %!d(string=hai) anos
  David Catuhe c525dbfdf2 Fixed issues with new bones mechanism %!s(int64=9) %!d(string=hai) anos
  David Catuhe 0080ed6c4e Fixing issue with videoTextures %!s(int64=9) %!d(string=hai) anos
  David catuhe 41dcdc2fed Improving postprocess pipeline thoughness %!s(int64=9) %!d(string=hai) anos
  David Catuhe fa45b0a8c0 Fixing instances and cache issue %!s(int64=9) %!d(string=hai) anos
  David catuhe b21ed62c24 Sprites and particles scheduler updated to be resolved before transparent objects %!s(int64=9) %!d(string=hai) anos
  David catuhe f9c3c85bd4 Introducing meshBuilder %!s(int64=10) %!d(string=hai) anos
  David catuhe ab358d1ce4 Introducing babylon.core.js %!s(int64=10) %!d(string=hai) anos
  David Catuhe 2e6bc32694 Merging last PRs %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0f082e3472 Setting files up for PBRMaterial %!s(int64=10) %!d(string=hai) anos
  David catuhe 2c71fe50b3 Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant %!s(int64=10) %!d(string=hai) anos
  David catuhe a8665a4f77 Fixing cullFace cache %!s(int64=10) %!d(string=hai) anos
  David catuhe a0ae371d60 Fixing glossinessmap %!s(int64=10) %!d(string=hai) anos
  David catuhe c5873a70cb New postprocess: Tone mapping %!s(int64=10) %!d(string=hai) anos
  David catuhe 054109be8a fixing bug with RGBA and raw textures %!s(int64=10) %!d(string=hai) anos
  David catuhe 5dcaa6897e Adding support for face normals in Blender exporter %!s(int64=10) %!d(string=hai) anos
  David catuhe b4d4ba3f34 Fixing issue with PointerOver actions %!s(int64=10) %!d(string=hai) anos
  David Catuhe abac2b2343 Fixed bug with shaders when no specular was enabled %!s(int64=10) %!d(string=hai) anos
  David Catuhe 7bba6c4c8c Added scene.getLensFlareSystemByName() %!s(int64=10) %!d(string=hai) anos
  David catuhe 1f3b216f2e Adding ShaderMaterial.setVector4 %!s(int64=10) %!d(string=hai) anos