Commit History

Autor SHA1 Mensaxe Data
  Sébastien Vandenberghe 1393eaad0c Add missing serialization on base light %!s(int64=9) %!d(string=hai) anos
  David Catuhe 0b2bd0b300 New parametrables shader includes %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 9333e1f9f0 Edge Fix for PMREM %!s(int64=9) %!d(string=hai) anos
  Sebastien Vandenberghe 44916c50e7 Transpile All %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 84d1d426d8 Minification 2 %!s(int64=9) %!d(string=hai) anos
  Sebastien Vandenberghe 5289603d46 Update material library serialize clone... to decorators %!s(int64=9) %!d(string=hai) anos
  David Catuhe f984247001 Missing @serialize %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 7e042e0ac5 Fix Bias %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe ff43e23833 Add Light Falloff Mode to avoid confusion %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 4fc17a54e3 Fix scalar mode in pbr %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5a41f0eca9 pointSize include %!s(int64=9) %!d(string=hai) anos
  David Catuhe d13132cceb BindClipPlane + BindLogDepth %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 9b8bc40d3f Merge Master in %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 5599228dfb Allow HdrTExture in gamma space and not full float %!s(int64=9) %!d(string=hai) anos
  David Catuhe 225d57d8a3 Added materialHelper to centralize shaders tools %!s(int64=9) %!d(string=hai) anos
  David Catuhe a5e68ea607 Renaming shared functions %!s(int64=9) %!d(string=hai) anos
  David Catuhe bd93a5304e LogDepth + clipplane + bump (includes) %!s(int64=9) %!d(string=hai) anos
  David Catuhe 030a1e648d PrepareAttributesForInstances %!s(int64=9) %!d(string=hai) anos
  David Catuhe 081cd6f579 PrepareAttributesForBones %!s(int64=9) %!d(string=hai) anos
  David Catuhe 15844401a9 Adding bones and fog as shared resources %!s(int64=9) %!d(string=hai) anos
  David Catuhe 01a82f5284 adding more code refactoring %!s(int64=9) %!d(string=hai) anos
  David Catuhe 606f3837d3 Factoring defines for lights %!s(int64=9) %!d(string=hai) anos
  David Catuhe 2fb0850393 Integrating new fog include %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 1ab6531f7b Merge %!s(int64=9) %!d(string=hai) anos
  David Catuhe fbd70c747f More shaders includes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 6431c2c106 Merge fog includes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 713d2425c1 First round of modifications to support shaders includes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 67de58db6c Add hdr cube texture support (moving from mat lib to core) %!s(int64=9) %!d(string=hai) anos
  David Catuhe 4fdc108d83 Getting back to normal %!s(int64=9) %!d(string=hai) anos
  Sébastien Vandenberghe 5ea94a3264 Add PBR Refraction %!s(int64=9) %!d(string=hai) anos