提交历史

作者 SHA1 备注 提交日期
  Sébastien Vandenberghe 9333e1f9f0 Edge Fix for PMREM 9 年之前
  Sebastien Vandenberghe 68f4a014a2 Add Parallax 9 年之前
  Sebastien Vandenberghe 4667beeb71 PMREM 9 年之前
  Sebastien Vandenberghe 5289603d46 Update material library serialize clone... to decorators 9 年之前
  Sébastien Vandenberghe cb0d06cb7f Link emissive with reflectivity 9 年之前
  Sébastien Vandenberghe ff43e23833 Add Light Falloff Mode to avoid confusion 9 年之前
  Sébastien Vandenberghe 4fc17a54e3 Fix scalar mode in pbr 9 年之前
  David Catuhe d13132cceb BindClipPlane + BindLogDepth 9 年之前
  Sébastien Vandenberghe 9b8bc40d3f Merge Master in 9 年之前
  Sébastien Vandenberghe 5599228dfb Allow HdrTExture in gamma space and not full float 9 年之前
  Sébastien Vandenberghe fd3072fdb0 Add configuration for auto microsurface if no alpha on specmap 9 年之前
  David Catuhe 225d57d8a3 Added materialHelper to centralize shaders tools 9 年之前
  Sébastien Vandenberghe 82b4c847cc Add pipeline linear or gamma for scalar colors 9 年之前
  David Catuhe a5e68ea607 Renaming shared functions 9 年之前
  Sébastien Vandenberghe 23c820cff6 Merge remote-tracking branch 'BabylonJS/master' into PBRLihts 9 年之前
  David Catuhe 030a1e648d PrepareAttributesForInstances 9 年之前
  Sébastien Vandenberghe 830bc695c7 Merge remote-tracking branch 'BabylonJS/master' into PBRLihts 9 年之前
  David Catuhe 081cd6f579 PrepareAttributesForBones 9 年之前
  Sébastien Vandenberghe 9a54ea8aa3 Merge remote-tracking branch 'BabylonJS/master' into PBRLihts 9 年之前
  David Catuhe 15844401a9 Adding bones and fog as shared resources 9 年之前
  Sébastien Vandenberghe 0b9a867f28 Merge remote-tracking branch 'BabylonJS/master' into PBRLihts 9 年之前
  David Catuhe 01a82f5284 adding more code refactoring 9 年之前
  Sébastien Vandenberghe 086406944f Merge remote-tracking branch 'BabylonJS/master' into PBRLihts 9 年之前
  Sébastien Vandenberghe 568c16769e Add Light Radius and Inverse Squared Falloff 9 年之前
  David Catuhe 606f3837d3 Factoring defines for lights 9 年之前
  Sébastien Vandenberghe 84fb744c6a Add Lod based Glossiness 9 年之前
  Sébastien Vandenberghe 5ea94a3264 Add PBR Refraction 9 年之前
  Sébastien Vandenberghe c60b5f0e7c PBR: Add HDR File support for environment lighting. 9 年之前
  luaacro 905de44e1b Materials Library: improved rendering of Fur Material 9 年之前
  David Catuhe 4e477ee969 New point light shadow engines 9 年之前