Commit History

Author SHA1 Message Date
  Popov72 f0e6f7a029 Dispose of texture when block disposed 4 years ago
  Popov72 e12396f907 Don't serialize texture if is a render target 4 years ago
  Popov72 1b3eeeb46c Add support for inverse cubic reflection mode 4 years ago
  Popov72 23b3e299d1 Multiple updates to the PBR NME blocks 4 years ago
  Popov72 83fbefc013 Code cleaning 5 years ago
  Popov72 dbb18081bd Add sub surface PBR block (still missing refraction) 5 years ago
  Popov72 eb2df6d07e Remove redundant code 5 years ago
  Popov72 edae603f29 Make typedoc happy 5 years ago
  Popov72 ff240661ff Add sheen support (completed) 5 years ago
  Popov72 bca2e165da Reflection: reuse the existing fragment code block 5 years ago
  Popov72 530405b697 Make the doc checker happy 5 years ago
  Popov72 6d3b91b2d1 Handle right handed scenes for the reflection block 5 years ago
  Popov72 c501889038 Add docs 5 years ago
  Popov72 6d4a437896 Fix name of defines 5 years ago
  Popov72 847a0dfa40 Make reflection use the scene env texture if texture not provided 5 years ago
  Popov72 14016b13b7 Emit the uniform for the reflection matrix from the vertex code 5 years ago
  Popov72 002527f5b0 PBR Reflection implementation (WIP) 5 years ago
  Popov72 5b266dbe94 Make a base class for the reflection texture, to be reused for the PBR reflection block 5 years ago