sebavan
|
0e7771979d
Add aniso texture
|
6 years ago |
sebavan
|
019c321b76
Aniso Direction
|
6 years ago |
sebavan
|
2329847202
Add sheen support
|
6 years ago |
sebavan
|
7a16be3330
Add Clear Coat Tint
|
6 years ago |
sebavan
|
ae09c950c6
Add anisotropy to pbr
|
6 years ago |
sebavan
|
c3998cb84e
Clear Coat
|
6 years ago |
sebastien
|
2cfaa12433
Add AO control over analytical lights
|
7 years ago |
David Catuhe
|
09da7a825a
Add support for local cubemaps
|
7 years ago |
Gary Hsu
|
7baaa7a094
InvertNormalMapX/Y now invert the tangent space instead of normal map values
|
8 years ago |
David Catuhe
|
6deaac9e42
Nightly
|
8 years ago |
David Catuhe
|
609c919139
Fixed how invertNormal works
|
8 years ago |
Sebastien Vandenberghe
|
9eb05e43ce
PBR UV Optim
|
8 years ago |
Sebastien Vandenberghe
|
95e0d4b09c
Environment First Pass
|
8 years ago |
Sebastien Vandenberghe
|
a8aa8d6269
image processing to material integration
|
8 years ago |
sevan
|
1ea91d6b0f
Remove overloaded values
|
8 years ago |
Gary Hsu
|
697b6ce919
Fix missing bump uniform declaration in fragment shader
|
8 years ago |
Benjamin Guignabert
|
6333ff8a1c
PBR optimized for UBO
|
8 years ago |
Benjamin Guignabert
|
ce51c070cb
reworked PBR shaders for UBO
|
8 years ago |