David Catuhe
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cdc93518be
Added textures dirty mode
|
8 年之前 |
David Catuhe
|
9bd86160fe
Using TS 2.2!
|
8 年之前 |
David Catuhe
|
504c5a2e9a
added FIXED_EQUIRECTANGULAR_MIRRORED_MODE
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8 年之前 |
David Catuhe
|
fe72fd0b59
nightly
|
8 年之前 |
David Catuhe
|
25868cbe55
fixed texture check in ShaderMaterial.isReady
|
8 年之前 |
David Catuhe
|
ba191ba2ab
Finalizing ESM for documentation
|
8 年之前 |
David Catuhe
|
7adf415223
and fixing PBR typo :)
|
8 年之前 |
David Catuhe
|
eb6f4e9ab4
introducing depthScale for ESM
|
8 年之前 |
David Catuhe
|
7ed33378fa
Better ESm (but still not perfect)
|
8 年之前 |
David Catuhe
|
a00329a708
ESM are now enabled to replace VSM
|
8 年之前 |
David Catuhe
|
fd0c59ee39
ESM 3
|
8 年之前 |
davrous
|
917b5d4a6e
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
|
8 年之前 |
davrous
|
a8aaa37851
Adding animation on second Touch trigger
|
8 年之前 |
David Catuhe
|
3cc53f8305
Improved behavior when scene is disposed and there are remaining data to load/import
|
8 年之前 |
David Catuhe
|
222567bca0
Nightly
|
8 年之前 |
David Catuhe
|
01eff8e482
nightly bis
|
8 年之前 |
David Catuhe
|
40b8d50654
Nightly + ESM placeholder + stencil on by default
|
8 年之前 |
David Catuhe
|
33d86842d0
Nightly
|
8 年之前 |
davrous
|
b84652bc75
Oculus Touch animations & highlight with rearranged models, highlight on Vive
|
8 年之前 |
David Catuhe
|
d484330381
nightly
|
8 年之前 |
David Catuhe
|
2b6bd17eaa
new boundingBox.centerWorld and boundingBox.extendSizeWorld
|
8 年之前 |
David Catuhe
|
040a8ce3b4
Nightly
|
8 年之前 |
David Catuhe
|
3231253a4e
Default FXAA to Bilinear instead of (falsy) nearest
|
8 年之前 |
David Catuhe
|
02ecee74bf
Improved FXAA
|
8 年之前 |
David Catuhe
|
ed468e56ca
Added mesh.isEnabled check for scene.isReady
|
8 年之前 |
David Catuhe
|
3de8f44d3d
Move RayHelper to Debug folder
|
8 年之前 |
David Catuhe
|
a3cdae15d3
nightly
|
8 年之前 |
David Catuhe
|
206c7f7e33
Nightly
|
8 年之前 |
David Catuhe
|
df4ec91db3
Nightly + new booleans to turn off cache wipe
|
8 年之前 |
David Catuhe
|
18621301bf
Added options.audioEngine to Engine constructor
|
8 年之前 |