Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax %!s(int64=10) %!d(string=hai) anos
  David Catuhe b2060b3c54 LOD %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0d77dde14d SceneOptimizer v0.1 %!s(int64=10) %!d(string=hai) anos
  David Catuhe de2cd36a5a 2.0 alpha %!s(int64=11) %!d(string=hai) anos
  David Catuhe a967c90b3d Fixing bug with ImageAssetTask %!s(int64=11) %!d(string=hai) anos
  David Catuhe 294e3f4745 New cache system %!s(int64=11) %!d(string=hai) anos
  David Catuhe 619a17f520 New assetsManager %!s(int64=11) %!d(string=hai) anos
  David Catuhe 1b18ede4fa Fixing bug with PointerEvent action trigger %!s(int64=11) %!d(string=hai) anos
  David Catuhe 71ffc27007 New mesh.renderOutline feature %!s(int64=11) %!d(string=hai) anos
  deltakosh 7da217fc3a Merge pull request #249 from jumpkick-studios/master %!s(int64=11) %!d(string=hai) anos
  Alex Bogartz 31d8f311ac refactored freeCamera and followCamera to subclass targetCamera %!s(int64=11) %!d(string=hai) anos
  David Catuhe 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light %!s(int64=11) %!d(string=hai) anos
  Yannick Comte 8e01e19969 Fixed ray creation when the devicePixelRatio is not equls to 1. This PR has been tested on IE11, IE11 mobile, Chrome Android and Safari (iOS8). %!s(int64=11) %!d(string=hai) anos
  David Catuhe d657daae9b New ```OnKeyDown``` and ```OnKeyUp``` triggers. See [actions wiki](https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-Actions) for more info %!s(int64=11) %!d(string=hai) anos
  David Catuhe 43fc0176b0 More integration for Shadow Poisson sampling %!s(int64=11) %!d(string=hai) anos
  David Catuhe d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position %!s(int64=11) %!d(string=hai) anos
  David Catuhe e4af63f4b9 LinesMesh updates %!s(int64=11) %!d(string=hai) anos
  David Catuhe 292e3cd597 Fixing issues with left/right pick %!s(int64=11) %!d(string=hai) anos
  David Catuhe c4a71ed3a2 Optimizing ActionManager %!s(int64=11) %!d(string=hai) anos
  David Catuhe 0d6ed4636a New triggers: BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger %!s(int64=11) %!d(string=hai) anos
  David Catuhe 39d2404438 Fixing a bug when instances are used with a mesh with submeshes.length > 1 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 5fd1574f3d Support for non-squared DDS %!s(int64=11) %!d(string=hai) anos
  David Catuhe 69e4b5f18e fxaa takes now care of alpha %!s(int64=11) %!d(string=hai) anos
  David Catuhe 425b3e3a13 Fix for pointer position (Trying to check if this works better) %!s(int64=11) %!d(string=hai) anos
  David Catuhe 687bf540af Adding a new ActionEvent object to ExecuteActionCode action %!s(int64=11) %!d(string=hai) anos
  David Catuhe 29036ac228 Fixing json generation for 3ds max exporter %!s(int64=11) %!d(string=hai) anos
  Michaël KORBAS 222daf9126 Merge branch 'master' of github.com:BabylonJS/Babylon.js into renderPipeline %!s(int64=11) %!d(string=hai) anos
  David Catuhe b17c135583 Updating octree with maxdepth %!s(int64=11) %!d(string=hai) anos
  David Catuhe a2605bc6e4 Instances hardware support %!s(int64=11) %!d(string=hai) anos
  David Catuhe 89c70b1a44 New public animatable class %!s(int64=11) %!d(string=hai) anos