Historique des commits

Auteur SHA1 Message Date
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax il y a 10 ans
  David Catuhe b2060b3c54 LOD il y a 10 ans
  David Catuhe 0d77dde14d SceneOptimizer v0.1 il y a 10 ans
  David Catuhe de2cd36a5a 2.0 alpha il y a 11 ans
  David Catuhe a967c90b3d Fixing bug with ImageAssetTask il y a 11 ans
  David Catuhe 294e3f4745 New cache system il y a 11 ans
  David Catuhe 619a17f520 New assetsManager il y a 11 ans
  David Catuhe 1b18ede4fa Fixing bug with PointerEvent action trigger il y a 11 ans
  David Catuhe 71ffc27007 New mesh.renderOutline feature il y a 11 ans
  deltakosh 7da217fc3a Merge pull request #249 from jumpkick-studios/master il y a 11 ans
  Alex Bogartz 31d8f311ac refactored freeCamera and followCamera to subclass targetCamera il y a 11 ans
  David Catuhe 1cd7c6f69f New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light il y a 11 ans
  Yannick Comte 8e01e19969 Fixed ray creation when the devicePixelRatio is not equls to 1. This PR has been tested on IE11, IE11 mobile, Chrome Android and Safari (iOS8). il y a 11 ans
  David Catuhe d657daae9b New ```OnKeyDown``` and ```OnKeyUp``` triggers. See [actions wiki](https://github.com/BabylonJS/Babylon.js/wiki/How-to-use-Actions) for more info il y a 11 ans
  David Catuhe 43fc0176b0 More integration for Shadow Poisson sampling il y a 11 ans
  David Catuhe d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position il y a 11 ans
  David Catuhe e4af63f4b9 LinesMesh updates il y a 11 ans
  David Catuhe 292e3cd597 Fixing issues with left/right pick il y a 11 ans
  David Catuhe c4a71ed3a2 Optimizing ActionManager il y a 11 ans
  David Catuhe 0d6ed4636a New triggers: BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger il y a 11 ans
  David Catuhe 39d2404438 Fixing a bug when instances are used with a mesh with submeshes.length > 1 il y a 11 ans
  David Catuhe 5fd1574f3d Support for non-squared DDS il y a 11 ans
  David Catuhe 69e4b5f18e fxaa takes now care of alpha il y a 11 ans
  David Catuhe 425b3e3a13 Fix for pointer position (Trying to check if this works better) il y a 11 ans
  David Catuhe 687bf540af Adding a new ActionEvent object to ExecuteActionCode action il y a 11 ans
  David Catuhe 29036ac228 Fixing json generation for 3ds max exporter il y a 11 ans
  Michaël KORBAS 222daf9126 Merge branch 'master' of github.com:BabylonJS/Babylon.js into renderPipeline il y a 11 ans
  David Catuhe b17c135583 Updating octree with maxdepth il y a 11 ans
  David Catuhe a2605bc6e4 Instances hardware support il y a 11 ans
  David Catuhe 89c70b1a44 New public animatable class il y a 11 ans