Commit történet

Szerző SHA1 Üzenet Dátum
  Popov72 cde03c46c9 Fix clearcoat F0 that should not be remapped for gltf files 4 éve
  Benjamin Guignabert cfbd416f3d removing subsurface dependency from prepass 5 éve
  Benjamin Guignabert 347d9ef6a1 lint 5 éve
  Benjamin Guignabert 321e6717e9 updating metersPerUnit location 5 éve
  Benjamin Guignabert 61de278985 warning WebGL 1 + avoiding early effect creation if subsurface is set to false on a material 5 éve
  Benjamin Guignabert 51edef4bf3 adding subsurface to debuglayer 5 éve
  Popov72 49ef6fbf11 Update inspector for detail maps (#8381) 5 éve
  Michael Bond 5755673f57 First support of KHR_materials_transmission 5 éve
  Benjamin Guignabert dea21f64ac adding unit tests for hdr filtering + inspector property 5 éve
  sebavan d94a6d2d83 KHR_materials ior and specular 5 éve
  Popov72 a9a4a21a86 Add missing properties to inspector 5 éve
  Popov72 7ef7ffd421 Edit all textures for PBR materials 5 éve
  Popov72 fee1affeae Handle PBR colors as colors in linear space 5 éve
  Popov72 c01d9d0a61 Cleaning of the code 5 éve
  Popov72 6cef84adb3 Sheen: add albedo scaling and softer look (uses V_charlie instead of V_Ashikhmin) 5 éve
  Popov72 108d6cfbc5 Add roughness to PBR sheen 5 éve
  David Catuhe 5c290488f8 Fix #7574 5 éve
  David Catuhe 35b6a6be67 Expose inverters for normal maps to Inspector 5 éve
  David Catuhe 84d942653d Fix #7150 5 éve
  sebavan 8ce9956f73 Fix inspector F0 5 éve
  sebavan 55d265af1d First push GLTF clearcoat and specular Extension 5 éve
  David Catuhe 987864044a Added roughness channel to inspector for pbr material 6 éve
  Vinc3r 544bacfeb0 typo 6 éve
  David Catuhe 0c53f61b16 4.1.0-alpha.3 6 éve
  David Catuhe 6599f2e276 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 6 éve
  David Catuhe b1e17dc620 . 6 éve
  sebavan 6f95880248 Add metallic debug flag 6 éve
  David Catuhe 55fb3e129b nightly 6 éve
  sebavan 35d42c07b3 Rename indice to index of refraction 6 éve
  David Catuhe 42dfa08002 Fix line GUI + add more options to inspector 6 éve