David Catuhe
|
e34bc65217
Serialization/Parsing refactoring done
|
9 年之前 |
David Catuhe
|
c77affdc22
Keep working on serialization refactoring
|
9 年之前 |
David catuhe
|
66d3633319
Refactoring serializer
|
9 年之前 |
David catuhe
|
96255ca37a
nightly build
|
9 年之前 |
Weber, Raanan
|
f0c7cc4828
gravity as array
|
9 年之前 |
Weber, Raanan
|
6238df77c5
getGravity method
|
9 年之前 |
Weber, Raanan
|
90ddcb1244
Serialization and deserialization of the physics engine
|
9 年之前 |
David
|
eaf46680ba
Update babylon.sceneSerializer.ts
|
9 年之前 |
David Catuhe
|
f6fb6da848
Renaming lightmaThreshold to useLightmapAsShadowmap
|
9 年之前 |
David catuhe
|
b21ed62c24
Sprites and particles scheduler updated to be resolved before transparent objects
|
9 年之前 |
Raanan Weber
|
c791b9a7ea
Update babylon.sceneSerializer.ts
|
9 年之前 |
David catuhe
|
bd40d34bd3
Adding new serializers folder
|
10 年之前 |
David Catuhe
|
70b674d7ee
Merge pull request #735 from BitOfGold/master
|
10 年之前 |
László Matuska, BitOfGold
|
6386bc21c1
console.log left in
|
10 年之前 |
László Matuska, BitOfGold
|
84ef981381
Better .MAT material saving
|
10 年之前 |
László Matuska, BitOfGold
|
3b677ef969
Mesh .OBJ format export
|
10 年之前 |
Raanan Weber
|
43941a4127
Bug fix for typescript compilation
|
10 年之前 |
Raanan Weber
|
8d3afb036a
Rotation quaternion is optional
|
10 年之前 |
David Catuhe
|
17a874df67
Update for reflection probes
|
10 年之前 |
Raanan Weber
|
0509daa947
Fixing instance serialization
|
10 年之前 |
David catuhe
|
c6aae2264e
Added Material.sideOrientation
|
10 年之前 |
David catuhe
|
42d06125d5
Adding emissiveAsIllumination and reflectionFresnelFromSpecular for StandardMaterial
|
10 年之前 |
David catuhe
|
c5873a70cb
New postprocess: Tone mapping
|
10 年之前 |
David catuhe
|
53c95c2fbf
Adding wheel support to actionmanager
|
10 年之前 |
Raanan Weber
|
dd28eb132b
materials will not repeat
|
10 年之前 |
David Catuhe
|
295b5f3110
Fixes #637
|
10 年之前 |
Raanan Weber
|
a2276097ac
Making sure toSerialize acts as Set
|
10 年之前 |
David Catuhe
|
105f98fb19
Integrating latest PRs
|
10 年之前 |
Raanan Weber
|
f7f88a9ab6
Should parents be serialized as well
|
10 年之前 |
Raanan Weber
|
98ae37350e
Serialize Mesh accepts an array
|
10 年之前 |