David Catuhe
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9e70350ecb
fixed groundMesh serialization
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8 lat temu |
David Catuhe
|
74cfe72c72
fixed serialization when called multiple times
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8 lat temu |
David Catuhe
|
744765933c
Webgl2 - MSAA RT
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8 lat temu |
David Catuhe
|
0e1cbdb0ab
groundmeshes are now serialized correctly
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8 lat temu |
David Catuhe
|
ca1f47eb03
nightly
|
8 lat temu |
David Catuhe
|
cf996b2bff
scene and engine can now be omitted :)
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8 lat temu |
David Catuhe
|
207fb65042
Fix texture dispose()
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8 lat temu |
David Catuhe
|
f149d2435d
Fixed mixins
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8 lat temu |
David Catuhe
|
a2aeac1982
added PG for billboard testing
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8 lat temu |
David Catuhe
|
4579d23fdb
billboard hell
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8 lat temu |
David Catuhe
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259388d7da
Fixed issue with particles and rendertargets
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8 lat temu |
David Catuhe
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62f680fd6f
added onBeforeComputeObservable for skeletons
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8 lat temu |
David Catuhe
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d220acacfe
fix issue with tmp quaternion used by billboards
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8 lat temu |
David Catuhe
|
a88b8752c4
fix scaling issues with billboards
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8 lat temu |
David Catuhe
|
b442b8e7eb
nightly
|
8 lat temu |
David Catuhe
|
da57426474
Fix billboards
|
8 lat temu |
David Catuhe
|
6cc2058d4b
fixed specular wrong computation
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8 lat temu |
David Catuhe
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3fee4c81da
Fixed issues with sprites and renderingGroups
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8 lat temu |
David Catuhe
|
41df352c4b
Fixed issue with particules in mirrors
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8 lat temu |
David Catuhe
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c7ee8c5443
Fixed bone matrices issues
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8 lat temu |
David Catuhe
|
e176471e21
Nightly
|
8 lat temu |
David Catuhe
|
638d3abf57
Fix spotlights for PBR
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8 lat temu |
David Catuhe
|
2aeee775a9
fixed ray issue
|
8 lat temu |
David Catuhe
|
732bdab22a
Updated 3dsmax exporter to 0.6
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8 lat temu |