Commit History

Autor SHA1 Mensaxe Data
  noalak 8d7f7afcdc Decrease animation FPS factor %!s(int64=7) %!d(string=hai) anos
  noalak 7925a9875e Export morph targets and their animations to glTF format %!s(int64=8) %!d(string=hai) anos
  noalak b8acd52daf Bug fix: targets of camera or lights are now exported correctly %!s(int64=8) %!d(string=hai) anos
  noalak e8fcba5cb0 Remove option to export images as binary %!s(int64=8) %!d(string=hai) anos
  noalak d33ecaa0e1 Remove all compilation preprocessor for 3ds Max exporter 2013/2014 %!s(int64=8) %!d(string=hai) anos
  noalak 81d8781390 Optimize base color texture file format (png only if has alpha, jpg otherwise) %!s(int64=8) %!d(string=hai) anos
  David Catuhe 1b8c6f646d 3dsmax 0.15 %!s(int64=8) %!d(string=hai) anos
  noalak 06eba9ae6b Fix hierarchy %!s(int64=8) %!d(string=hai) anos
  noalak 091158aa47 No default camera %!s(int64=8) %!d(string=hai) anos
  noalak 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
  David Catuhe 86da83bc31 Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5fb32c2dcc Added 3dsmax exportation for range, color animation and blur %!s(int64=9) %!d(string=hai) anos
  David Catuhe 53bf9020d0 Getting ready for v2.2.0 %!s(int64=10) %!d(string=hai) anos
  David Catuhe e6e9df65ff Getting things ready for action builder %!s(int64=10) %!d(string=hai) anos
  David Catuhe 5328446d3f Fixing vertex alpha for 3dsmax exporter %!s(int64=10) %!d(string=hai) anos
  David Catuhe 5af37ecfc5 Fixing NEAREST texture filter %!s(int64=10) %!d(string=hai) anos
  David Catuhe b618148cb5 Improving 3dsmax exportation speed %!s(int64=10) %!d(string=hai) anos
  David Catuhe 335223146d 3dsmax exporter can now generate binary babylon files %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel 568aa66de2 Hierarchy fixup for non-object nodes %!s(int64=10) %!d(string=hai) anos
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel 5a74ef1e06 merge + material fixes %!s(int64=10) %!d(string=hai) anos
  David Catuhe 70e2d68f2c New 3dsmax exporter with debug layer integrated %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel fd8537f6eb Converting MAX2Babylon to the IGame* interfaces %!s(int64=10) %!d(string=hai) anos
  David Catuhe 093e00ac11 Adding Export only selected to 3ds max exporter %!s(int64=11) %!d(string=hai) anos
  David Catuhe b799478878 Small update to max2babylon exporter: adding includedOnlyMesh %!s(int64=11) %!d(string=hai) anos
  David Catuhe c115b3eca3 Small foxes to 3dsmax exporter %!s(int64=11) %!d(string=hai) anos
  David Catuhe 502a69baee Max2Babylon: Fix accelerators issue. text box is now editable %!s(int64=11) %!d(string=hai) anos
  David Catuhe 74e323f62e Max2Babylon: More warnings %!s(int64=11) %!d(string=hai) anos
  David Catuhe aaaaeaf791 Max2Babylon: Support for Max2015 %!s(int64=11) %!d(string=hai) anos
  David Catuhe b05f4630f7 Fixing DDS rendering issue %!s(int64=11) %!d(string=hai) anos