noalak
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8d7f7afcdc
Decrease animation FPS factor
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%!s(int64=7) %!d(string=hai) anos |
noalak
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7925a9875e
Export morph targets and their animations to glTF format
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%!s(int64=8) %!d(string=hai) anos |
noalak
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b8acd52daf
Bug fix: targets of camera or lights are now exported correctly
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%!s(int64=8) %!d(string=hai) anos |
noalak
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e8fcba5cb0
Remove option to export images as binary
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%!s(int64=8) %!d(string=hai) anos |
noalak
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d33ecaa0e1
Remove all compilation preprocessor for 3ds Max exporter 2013/2014
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%!s(int64=8) %!d(string=hai) anos |
noalak
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81d8781390
Optimize base color texture file format (png only if has alpha, jpg otherwise)
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%!s(int64=8) %!d(string=hai) anos |
David Catuhe
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1b8c6f646d
3dsmax 0.15
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%!s(int64=8) %!d(string=hai) anos |
noalak
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06eba9ae6b
Fix hierarchy
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%!s(int64=8) %!d(string=hai) anos |
noalak
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091158aa47
No default camera
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%!s(int64=8) %!d(string=hai) anos |
noalak
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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%!s(int64=8) %!d(string=hai) anos |
David Catuhe
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86da83bc31
Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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5fb32c2dcc
Added 3dsmax exportation for range, color animation and blur
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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53bf9020d0
Getting ready for v2.2.0
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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e6e9df65ff
Getting things ready for action builder
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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5328446d3f
Fixing vertex alpha for 3dsmax exporter
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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5af37ecfc5
Fixing NEAREST texture filter
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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b618148cb5
Improving 3dsmax exportation speed
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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335223146d
3dsmax exporter can now generate binary babylon files
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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568aa66de2
Hierarchy fixup for non-object nodes
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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834d39ee17
Finalizing bones export from 3dsmax
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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5a74ef1e06
merge + material fixes
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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70e2d68f2c
New 3dsmax exporter with debug layer integrated
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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fd8537f6eb
Converting MAX2Babylon to the IGame* interfaces
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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093e00ac11
Adding Export only selected to 3ds max exporter
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
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b799478878
Small update to max2babylon exporter: adding includedOnlyMesh
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
|
c115b3eca3
Small foxes to 3dsmax exporter
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
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502a69baee
Max2Babylon: Fix accelerators issue. text box is now editable
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
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74e323f62e
Max2Babylon: More warnings
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
|
aaaaeaf791
Max2Babylon: Support for Max2015
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
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b05f4630f7
Fixing DDS rendering issue
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%!s(int64=11) %!d(string=hai) anos |