Commit History

Autor SHA1 Mensaxe Data
  noalak 44d5bf519e Fix babylon mesh export error with 0 vertex found %!s(int64=7) %!d(string=hai) anos
  David Catuhe 3fce20e8c9 New 3dsmax exporter (0.4) with support for poseMatrix %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5fb32c2dcc Added 3dsmax exportation for range, color animation and blur %!s(int64=9) %!d(string=hai) anos
  David catuhe 7b942a5bb4 Improving animations exportation %!s(int64=9) %!d(string=hai) anos
  David Catuhe e6e9df65ff Getting things ready for action builder %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel 0692a57765 Fixed bone ordering problem %!s(int64=10) %!d(string=hai) anos
  David Catuhe 6d33205ee3 Camera type can be exported from 3ds max %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel ccb9ad0c9f Merge with core repository %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel 64c5afd936 Max2Babylon - fixup for unordered bone hierarchies and non-bone item in a skeleton hierarchy %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel ce76dbc62c [Max2Babylon] - export crash when a skin modifier is not really a bone %!s(int64=10) %!d(string=hai) anos
  David Catuhe 834d39ee17 Finalizing bones export from 3dsmax %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel 074f34ecb4 Skinning done ! %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel fd8537f6eb Converting MAX2Babylon to the IGame* interfaces %!s(int64=10) %!d(string=hai) anos
  David Catuhe aaaaeaf791 Max2Babylon: Support for Max2015 %!s(int64=11) %!d(string=hai) anos
  David Catuhe 8e505c87a6 Max2Babylon: Improving treeview report %!s(int64=11) %!d(string=hai) anos
  David Catuhe 2738ea50c3 Fixing 3ds max crashes %!s(int64=11) %!d(string=hai) anos