noalak
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44d5bf519e
Fix babylon mesh export error with 0 vertex found
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%!s(int64=7) %!d(string=hai) anos |
David Catuhe
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3fce20e8c9
New 3dsmax exporter (0.4) with support for poseMatrix
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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5fb32c2dcc
Added 3dsmax exportation for range, color animation and blur
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%!s(int64=9) %!d(string=hai) anos |
David catuhe
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7b942a5bb4
Improving animations exportation
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%!s(int64=9) %!d(string=hai) anos |
David Catuhe
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e6e9df65ff
Getting things ready for action builder
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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0692a57765
Fixed bone ordering problem
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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6d33205ee3
Camera type can be exported from 3ds max
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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ccb9ad0c9f
Merge with core repository
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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64c5afd936
Max2Babylon - fixup for unordered bone hierarchies and non-bone item in a skeleton hierarchy
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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ce76dbc62c
[Max2Babylon] - export crash when a skin modifier is not really a bone
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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834d39ee17
Finalizing bones export from 3dsmax
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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074f34ecb4
Skinning done !
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%!s(int64=10) %!d(string=hai) anos |
Simon Ferquel
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fd8537f6eb
Converting MAX2Babylon to the IGame* interfaces
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%!s(int64=10) %!d(string=hai) anos |
David Catuhe
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aaaaeaf791
Max2Babylon: Support for Max2015
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
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8e505c87a6
Max2Babylon: Improving treeview report
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%!s(int64=11) %!d(string=hai) anos |
David Catuhe
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2738ea50c3
Fixing 3ds max crashes
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%!s(int64=11) %!d(string=hai) anos |