noalak
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44d5bf519e
Fix babylon mesh export error with 0 vertex found
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%!s(int64=7) %!d(string=hai) anos |
noalak
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2ddb0aeec2
Fix gltf rotation conversion from Vector3 to Quaternion
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%!s(int64=8) %!d(string=hai) anos |
noalak
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a1210fd430
Fix conversion quaternion to vector3 (use function in babylon instead of 3ds Max API)
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%!s(int64=8) %!d(string=hai) anos |
noalak
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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%!s(int64=8) %!d(string=hai) anos |