Commit History

Author SHA1 Message Date
  noalak 44d5bf519e Fix babylon mesh export error with 0 vertex found 7 years ago
  noalak 270f1a3325 Export morph targets for BABYLON 8 years ago
  noalak bce22df90b Export PBR materials from 3ds Max to .babylon file format using PBRMetallicRoughnessMaterial 8 years ago
  noalak 564d7a4e0c Update babylon standard material conversion to PBR material 8 years ago
  noalak 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials 8 years ago
  noalak 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials 8 years ago
  MackeyK24 bfab44e0e7 Babylon Entities Update 8 years ago
  David Catuhe 732bdab22a Updated 3dsmax exporter to 0.6 8 years ago
  David Catuhe 4692ad8b82 Updated Entities 9 years ago
  David Catuhe e6e9df65ff Getting things ready for action builder 10 years ago
  Simon Ferquel fd8537f6eb Converting MAX2Babylon to the IGame* interfaces 10 years ago
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial 11 years ago
  David Catuhe 215e70fda7 Adding instance exportation support for 3DSMax exporter 11 years ago
  David Catuhe 2e1237fbea First release of Max2Babylon exporter 11 years ago