Michael Smith
|
f745b5ccae
Updated function doc
|
6 年之前 |
Michael Smith
|
8e1c58ab52
Optional predicate for pointerDragBehavior attach
|
6 年之前 |
Cedric Guillemet
|
9c5622c657
check activeCamera.inputs
|
6 年之前 |
Trevor Baron
|
670031591f
Make planeDragGizmo usable on its own, Fix useObjectOrienationForDragging for pointerDragBehavior when using a single axis drag
|
6 年之前 |
David Catuhe
|
7fb7f7faca
Galacto-PR
|
6 年之前 |
Trevor Baron
|
0462828b66
disable pointer from starting/release drag
|
6 年之前 |
Trevor Baron
|
59edd249a4
make attached mesh public on pointerDragBehavior
|
6 年之前 |
Trevor Baron
|
3179c548e8
add virtual option when creating a scene to avoid impacting engine
|
6 年之前 |
Trevor Baron
|
973172cb39
ability to set observer priority, utility layer pointer priority should be top when added, when drag behavior detached ponter should be released
|
6 年之前 |
Trevor Baron
|
acd3990c92
fix playground reload issue, speed up rotation gizmo
|
6 年之前 |
Trevor Baron
|
75fad2b81b
sync plane
|
6 年之前 |
sebavan
|
f0730961c8
Break Down Mesh Builder Dependency
|
6 年之前 |
sebavan
|
85e55d0d93
reformat
|
6 年之前 |
sebavan
|
52a4dff968
Bounding info tools dependencies
|
6 年之前 |
sebavan
|
a87bcfc082
Merge
|
6 年之前 |
sebavan
|
c06db2d1ef
LocalDev in ES6
|
6 年之前 |
sebavan
|
6ff54156a6
Merge
|
6 年之前 |
sebastien
|
edb3f2abd5
Rename directories with dupplicates
|
6 年之前 |