Историја ревизија

Аутор SHA1 Порука Датум
  David Catuhe 3f12df9461 Update what's new.md пре 9 година
  nockawa 10239ff725 update from upstream пре 9 година
  nockawa 641bb2105a updatem from upstream пре 9 година
  David Catuhe 1d137a69ce Update what's new.md пре 9 година
  nockawa b38f716b53 New features in Tools class and MathLib пре 9 година
  Jérôme Bousquié 675dc7309f Update what's new.md пре 9 година
  David Catuhe a5b86c17f7 Adding predicate to renderTargets пре 9 година
  David Catuhe 034111691b Added support for invertNormalMapX and invertNormalMapY пре 9 година
  David Catuhe 21649dd9e2 Added support for OpenGL normal maps пре 9 година
  nockawa a158ef70e7 update from upstream пре 9 година
  nockawa 37ccc9999a Update what's new with latest contrib, links to tutorial, doc, forum annoucement posts. пре 9 година
  David Catuhe 9991f3a0f1 Nightly пре 9 година
  David Catuhe 7c93be7e8b More Observables пре 9 година
  nockawa 325fe10a4c Update what's new with Canvas2D overview/tutorial links (hopefully the right ones) пре 9 година
  nockawa c371180ae0 First version of WorldSpace Canvas2D, limited, but working: https://trello.com/c/vXEqUzQx пре 9 година
  jeff adc9140f3e Enabled other post processes to be used when also using a 3D Rig пре 9 година
  David Catuhe 86da83bc31 Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter пре 9 година
  David Catuhe 6a7958b56f Update what's new.md пре 9 година
  David Catuhe d79a461a51 Update what's new.md пре 9 година
  David Catuhe 9ba95d2566 Update what's new.md пре 9 година
  David Catuhe 73220d3ff2 Update what's new.md пре 9 година
  David Catuhe 976662fd5c Update what's new.md пре 9 година
  David Catuhe a9c47c2e2a Update what's new.md пре 9 година
  David Catuhe 0b5466d6ec Migrating simple material to dynamic lights counting пре 9 година
  nockawa e68691a9f5 DynamicFloatArray class added пре 9 година
  nockawa 37cdabee10 Moved the ISize interface to Maths.ts, added a Size class based from it. пре 9 година
  Jérôme Bousquié aa605fd971 Update what's new.md пре 9 година
  David Catuhe 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions пре 9 година
  Jérôme Bousquié f5ac1decfe Update what's new.md пре 9 година
  David Catuhe dbca4a3d38 Changing how materials dispose textures пре 9 година