David Catuhe
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3f12df9461
Update what's new.md
|
9 anos atrás |
nockawa
|
10239ff725
update from upstream
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9 anos atrás |
nockawa
|
641bb2105a
updatem from upstream
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9 anos atrás |
David Catuhe
|
1d137a69ce
Update what's new.md
|
9 anos atrás |
nockawa
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b38f716b53
New features in Tools class and MathLib
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9 anos atrás |
Jérôme Bousquié
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675dc7309f
Update what's new.md
|
9 anos atrás |
David Catuhe
|
a5b86c17f7
Adding predicate to renderTargets
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9 anos atrás |
David Catuhe
|
034111691b
Added support for invertNormalMapX and invertNormalMapY
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9 anos atrás |
David Catuhe
|
21649dd9e2
Added support for OpenGL normal maps
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9 anos atrás |
nockawa
|
a158ef70e7
update from upstream
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9 anos atrás |
nockawa
|
37ccc9999a
Update what's new with latest contrib, links to tutorial, doc, forum annoucement posts.
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9 anos atrás |
David Catuhe
|
9991f3a0f1
Nightly
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9 anos atrás |
David Catuhe
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7c93be7e8b
More Observables
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9 anos atrás |
nockawa
|
325fe10a4c
Update what's new with Canvas2D overview/tutorial links (hopefully the right ones)
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9 anos atrás |
nockawa
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c371180ae0
First version of WorldSpace Canvas2D, limited, but working: https://trello.com/c/vXEqUzQx
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9 anos atrás |
jeff
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adc9140f3e
Enabled other post processes to be used when also using a 3D Rig
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9 anos atrás |
David Catuhe
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86da83bc31
Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter
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9 anos atrás |
David Catuhe
|
6a7958b56f
Update what's new.md
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9 anos atrás |
David Catuhe
|
d79a461a51
Update what's new.md
|
9 anos atrás |
David Catuhe
|
9ba95d2566
Update what's new.md
|
9 anos atrás |
David Catuhe
|
73220d3ff2
Update what's new.md
|
9 anos atrás |
David Catuhe
|
976662fd5c
Update what's new.md
|
9 anos atrás |
David Catuhe
|
a9c47c2e2a
Update what's new.md
|
9 anos atrás |
David Catuhe
|
0b5466d6ec
Migrating simple material to dynamic lights counting
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9 anos atrás |
nockawa
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e68691a9f5
DynamicFloatArray class added
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9 anos atrás |
nockawa
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37cdabee10
Moved the ISize interface to Maths.ts, added a Size class based from it.
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9 anos atrás |
Jérôme Bousquié
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aa605fd971
Update what's new.md
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9 anos atrás |
David Catuhe
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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9 anos atrás |
Jérôme Bousquié
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f5ac1decfe
Update what's new.md
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9 anos atrás |
David Catuhe
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dbca4a3d38
Changing how materials dispose textures
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9 anos atrás |