David Catuhe
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c3587ee623
Smoe fixes for opacity fresnel
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11 lat temu |
David Catuhe
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cc1d8d90cc
New Fresnel parameters for StandardMaterial
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11 lat temu |
David Catuhe
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50c2f9700c
Fixing a bug with new cache engine
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11 lat temu |
David Catuhe
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6b155186e8
Fixing small issues with OIMO
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11 lat temu |
David Catuhe
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294e3f4745
New cache system
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11 lat temu |
David Catuhe
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0f1c1e1329
Fresnel support step 1
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11 lat temu |
David Catuhe
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619a17f520
New assetsManager
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11 lat temu |
David Catuhe
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2b8c0a1926
Fixing a bug with GamepadCamera.dispose()
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11 lat temu |
David Catuhe
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7f26047cce
Starting working on AssetsManager
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11 lat temu |
David Catuhe
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215e70fda7
Adding instance exportation support for 3DSMax exporter
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11 lat temu |
David Catuhe
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69f6b4fc97
Fixing onError not called on importMesh
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11 lat temu |
David Catuhe
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11674baa1d
Fixing dispose bug for VirtualJoysticksCamera
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11 lat temu |
David Catuhe
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1b18ede4fa
Fixing bug with PointerEvent action trigger
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11 lat temu |
David Catuhe
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1e24ee25fb
renaming bbox.extends to bbox.extendSize for better compatibility
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11 lat temu |
David Catuhe
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583c5fb50b
New Mesh.applyDisplacementMap function
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11 lat temu |
David Catuhe
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71ffc27007
New mesh.renderOutline feature
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11 lat temu |
David Catuhe
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e5a4cad994
Fixing a bug with quaternion animations
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11 lat temu |
David Catuhe
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1cd7c6f69f
New ```Light.includedOnlyMeshes``` array to define explicitely which mesh is affected by a light
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11 lat temu |