提交历史

作者 SHA1 备注 提交日期
  Trevor Baron 78b9a26d41 misc docs 7 年之前
  Julien MOREAU-MATHIS cc8cc10b7e FIxing StandardRenderingPipleine that always adds the original post-process to the registered effects (AA issue) 7 年之前
  Julien MOREAU-MATHIS 720a4ab883 Weird spaces 7 年之前
  Julien MOREAU-MATHIS ec581292cb Updating standard rendering pipeline documentation 7 年之前
  Julien MOREAU-MATHIS d8f7a0431f Commenting the overall standard rendering pipeline 7 年之前
  Julien MOREAU-MATHIS 4f9443dd43 Added FXAA and MSAA support to StandardRenderingPipeline 7 年之前
  sebastien 18d615de39 Shadow Generator as a component 7 年之前
  Julien MOREAU-MATHIS 0c173fbdf1 FIxing standard rendering pipeline + comments + serialize / parse ssao2 rendering pipeline 7 年之前
  Raanan Weber ba37dcca98 Further unneeded BABYLON references. 7 年之前
  Julien Moreau-Mathis ab24e4c7b5 Now serialize and parse spritesheet animations for particle systems 7 年之前
  David Catuhe 407b2d3f0f "They haven't told him it was impossible..They should have" step 8 7 年之前
  David Catuhe b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo 7 年之前
  Julien Moreau-Mathis b4648e80bb Fixed standard rendering pipeline depth map require 8 年之前
  David Catuhe 0ae01a0ef8 Merged MathTools into Scalar class 8 年之前
  Julien Moreau-Mathis 8c2b8eabef Check if post-process exists before update the effect when setting up advanced parameters in StandardRenderingPipeline 8 年之前
  Julien Moreau-Mathis 9ca22bf8fd FIxing standard rendering pipeline when getting geometry buffer renderer. Test if null instead of .isSupported 8 年之前
  Julien Moreau-Mathis e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 年之前
  Julien Moreau-Mathis f7053dace0 Render volumetric lights before bloom in standard rendering pipeline 8 年之前
  Julien Moreau-Mathis 47342e14aa Fixing dispose post-processes function in Standard Rendering Pipeline 8 年之前
  Julien Moreau-Mathis 70e60f8656 Adding checks on setters for Standard Rendering Pipeline 8 年之前
  Julien Moreau-Mathis 09c6ce7ff4 Refactoring Standard Rendering Pipeline according to @deltakosh comments 8 年之前
  Julien Moreau-Mathis 701c670cab Restauring volumetric lights post-process ratio to ratio/8 8 年之前
  Julien Moreau-Mathis 1e795ae70d FIxing Volumetric Lights with linear depth 8 年之前
  Julien Moreau-Mathis 21c2ace406 Adding Volumetric Lights post-process into Standard Rendering Pipeline 8 年之前
  Julien Moreau-Mathis cb48a3ea1b Now allow to disable bloom (default behavior) of Standard Rendering Pipeline 8 年之前
  David Catuhe 040a4516d6 Added defaultRenderingPipeline 8 年之前