Trevor Baron
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78b9a26d41
misc docs
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7 年之前 |
Julien MOREAU-MATHIS
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cc8cc10b7e
FIxing StandardRenderingPipleine that always adds the original post-process to the registered effects (AA issue)
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7 年之前 |
Julien MOREAU-MATHIS
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720a4ab883
Weird spaces
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7 年之前 |
Julien MOREAU-MATHIS
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ec581292cb
Updating standard rendering pipeline documentation
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7 年之前 |
Julien MOREAU-MATHIS
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d8f7a0431f
Commenting the overall standard rendering pipeline
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7 年之前 |
Julien MOREAU-MATHIS
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4f9443dd43
Added FXAA and MSAA support to StandardRenderingPipeline
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7 年之前 |
sebastien
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18d615de39
Shadow Generator as a component
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7 年之前 |
Julien MOREAU-MATHIS
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0c173fbdf1
FIxing standard rendering pipeline + comments + serialize / parse ssao2 rendering pipeline
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7 年之前 |
Raanan Weber
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ba37dcca98
Further unneeded BABYLON references.
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7 年之前 |
Julien Moreau-Mathis
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ab24e4c7b5
Now serialize and parse spritesheet animations for particle systems
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7 年之前 |
David Catuhe
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407b2d3f0f
"They haven't told him it was impossible..They should have" step 8
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7 年之前 |
David Catuhe
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b942e86a05
Monstro refactor: Enabling noImplicitAny on all repo
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7 年之前 |
Julien Moreau-Mathis
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b4648e80bb
Fixed standard rendering pipeline depth map require
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8 年之前 |
David Catuhe
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0ae01a0ef8
Merged MathTools into Scalar class
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8 年之前 |
Julien Moreau-Mathis
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8c2b8eabef
Check if post-process exists before update the effect when setting up advanced parameters in StandardRenderingPipeline
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8 年之前 |
Julien Moreau-Mathis
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9ca22bf8fd
FIxing standard rendering pipeline when getting geometry buffer renderer. Test if null instead of .isSupported
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8 年之前 |
Julien Moreau-Mathis
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e865e6749d
Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline
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8 年之前 |
Julien Moreau-Mathis
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f7053dace0
Render volumetric lights before bloom in standard rendering pipeline
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8 年之前 |
Julien Moreau-Mathis
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47342e14aa
Fixing dispose post-processes function in Standard Rendering Pipeline
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8 年之前 |
Julien Moreau-Mathis
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70e60f8656
Adding checks on setters for Standard Rendering Pipeline
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8 年之前 |
Julien Moreau-Mathis
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09c6ce7ff4
Refactoring Standard Rendering Pipeline according to @deltakosh comments
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8 年之前 |
Julien Moreau-Mathis
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701c670cab
Restauring volumetric lights post-process ratio to ratio/8
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8 年之前 |
Julien Moreau-Mathis
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1e795ae70d
FIxing Volumetric Lights with linear depth
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8 年之前 |
Julien Moreau-Mathis
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21c2ace406
Adding Volumetric Lights post-process into Standard Rendering Pipeline
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8 年之前 |
Julien Moreau-Mathis
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cb48a3ea1b
Now allow to disable bloom (default behavior) of Standard Rendering Pipeline
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8 年之前 |
David Catuhe
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040a4516d6
Added defaultRenderingPipeline
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8 年之前 |