David Catuhe
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c319ca1cbf
"AAAAAAAAAAAAAAAAhhhhhaaaa" step 8
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7 years ago |
David Catuhe
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01a11b0a4d
"Let me here, I slow you down" - step 7
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7 years ago |
David Catuhe
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5a857e3c70
Introducing InternalTexture to help recreating webGLcontext when context lost
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8 years ago |
Ben Adams
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d5c1527be6
Allow configuration of Instance Divisor
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8 years ago |
Dean Wadsworth
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c5ef2d449b
Adding support for specifying tangents to vertex data
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8 years ago |
David Catuhe
|
5a49382330
Restore missing updates
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8 years ago |
David Catuhe
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f12f0eefce
Fixed bugs with RenderTargetTexture and non pow2
|
9 years ago |
Ben Adams
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4f43cae41b
Refactor buffers
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9 years ago |
Ben Adams
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f4879db779
interleaved buffers+custom instancing
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9 years ago |
David Catuhe
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8220f1520a
Fixing file format
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9 years ago |
jeff
|
60daa20e3b
TS files for Variable Bone Influncers
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9 years ago |
David catuhe
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d5187657c6
Marking vertex data as number[] | Float32Array
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9 years ago |
jeff
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1767728210
Make setVerticesData() & updateVerticesData() Float32Array tolerant
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9 years ago |
David Catuhe
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4f64fa1ee6
Adding support for uv3, uv4, uv5 and uv6 for ShaderMaterial
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10 years ago |
David Catuhe
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699045fb3f
Folder reorg
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10 years ago |