Commit History

Author SHA1 Message Date
  David Catuhe c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 years ago
  David Catuhe 01a11b0a4d "Let me here, I slow you down" - step 7 7 years ago
  David Catuhe 5a857e3c70 Introducing InternalTexture to help recreating webGLcontext when context lost 8 years ago
  Ben Adams d5c1527be6 Allow configuration of Instance Divisor 8 years ago
  Dean Wadsworth c5ef2d449b Adding support for specifying tangents to vertex data 8 years ago
  David Catuhe 5a49382330 Restore missing updates 8 years ago
  David Catuhe f12f0eefce Fixed bugs with RenderTargetTexture and non pow2 9 years ago
  Ben Adams 4f43cae41b Refactor buffers 9 years ago
  Ben Adams f4879db779 interleaved buffers+custom instancing 9 years ago
  David Catuhe 8220f1520a Fixing file format 9 years ago
  jeff 60daa20e3b TS files for Variable Bone Influncers 9 years ago
  David catuhe d5187657c6 Marking vertex data as number[] | Float32Array 9 years ago
  jeff 1767728210 Make setVerticesData() & updateVerticesData() Float32Array tolerant 9 years ago
  David Catuhe 4f64fa1ee6 Adding support for uv3, uv4, uv5 and uv6 for ShaderMaterial 10 years ago
  David Catuhe 699045fb3f Folder reorg 10 years ago