David Catuhe
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c319ca1cbf
"AAAAAAAAAAAAAAAAhhhhhaaaa" step 8
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David Catuhe
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01a11b0a4d
"Let me here, I slow you down" - step 7
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David Catuhe
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c0655418a2
Fixed #2993
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David Catuhe
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b942e86a05
Monstro refactor: Enabling noImplicitAny on all repo
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Gary Hsu
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7baaa7a094
InvertNormalMapX/Y now invert the tangent space instead of normal map values
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David Catuhe
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cfdf6aa20d
Improved depth pre pass
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David Catuhe
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b9959c078a
end of UVMerge optimization
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Sebastien Vandenberghe
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467d8cc254
Fix First Step
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Sebastien Vandenberghe
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cbca56d98b
Merge remote-tracking branch 'origin/master' into ImageProcessing
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Sebastien Vandenberghe
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a8aa8d6269
image processing to material integration
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David Catuhe
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4cbe86d652
Nightly
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Sebastien Vandenberghe
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070a83291c
Improve Shadows
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David Catuhe
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ae2bff56ba
Moved PBR to push mode #1961
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Sebastien Vandenberghe
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51d9e2499b
Shadow Half Float
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sevan
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af7fde3fd2
Add PointLight shadow fallback to spot
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Gary Hsu
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d8270322d4
Update push materials for useRightHandedSystem
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Michael Dahrea
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25cac4667d
Adding support to Babylon.JS for morph targets
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Benjamin Guignabert
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3b28295b66
rewrited uniformBuffer class for avoiding boolean tests and fixed default fragment declaration for bumpInfos
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Benjamin Guignabert
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0abb94114d
misc fixing
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Benjamin Guignabert
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0b4333436b
beginning material library compatibility (no port yet) and corrected vicious bug about scene UBO bind
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Benjamin Guignabert
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04a5416f22
bugfix webgl1 compat
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Benjamin Guignabert
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c5b960ddcb
fixed PrepareUniform... signature
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Benjamin Guignabert
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673cf8ffca
merged with master
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Benjamin Guignabert
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b59af4f12e
backwards compatibility OK
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Benjamin Guignabert
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3082b6c21b
uniform buffers are now backwards compatible
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Palmer-JC
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cf218661f4
minor fixes for custom build
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Palmer-JC
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07084f9f3d
Custom Build refinements
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Benjamin Guignabert
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832018118f
merged with upstream
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Benjamin Guignabert
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5d6df9a3a5
adding uniformBuffersList to effect constructor
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David Catuhe
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46c6654e57
fixed cache
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