Commit History

Autor SHA1 Mensaxe Data
  David Catuhe c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 %!s(int64=7) %!d(string=hai) anos
  David Catuhe 01a11b0a4d "Let me here, I slow you down" - step 7 %!s(int64=7) %!d(string=hai) anos
  David Catuhe c0655418a2 Fixed #2993 %!s(int64=7) %!d(string=hai) anos
  David Catuhe b942e86a05 Monstro refactor: Enabling noImplicitAny on all repo %!s(int64=7) %!d(string=hai) anos
  Gary Hsu 7baaa7a094 InvertNormalMapX/Y now invert the tangent space instead of normal map values %!s(int64=8) %!d(string=hai) anos
  David Catuhe cfdf6aa20d Improved depth pre pass %!s(int64=8) %!d(string=hai) anos
  David Catuhe b9959c078a end of UVMerge optimization %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 467d8cc254 Fix First Step %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe cbca56d98b Merge remote-tracking branch 'origin/master' into ImageProcessing %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe a8aa8d6269 image processing to material integration %!s(int64=8) %!d(string=hai) anos
  David Catuhe 4cbe86d652 Nightly %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 070a83291c Improve Shadows %!s(int64=8) %!d(string=hai) anos
  David Catuhe ae2bff56ba Moved PBR to push mode #1961 %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 51d9e2499b Shadow Half Float %!s(int64=8) %!d(string=hai) anos
  sevan af7fde3fd2 Add PointLight shadow fallback to spot %!s(int64=8) %!d(string=hai) anos
  Gary Hsu d8270322d4 Update push materials for useRightHandedSystem %!s(int64=8) %!d(string=hai) anos
  Michael Dahrea 25cac4667d Adding support to Babylon.JS for morph targets %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 3b28295b66 rewrited uniformBuffer class for avoiding boolean tests and fixed default fragment declaration for bumpInfos %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 0abb94114d misc fixing %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 0b4333436b beginning material library compatibility (no port yet) and corrected vicious bug about scene UBO bind %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 04a5416f22 bugfix webgl1 compat %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert c5b960ddcb fixed PrepareUniform... signature %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 673cf8ffca merged with master %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert b59af4f12e backwards compatibility OK %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 3082b6c21b uniform buffers are now backwards compatible %!s(int64=8) %!d(string=hai) anos
  Palmer-JC cf218661f4 minor fixes for custom build %!s(int64=8) %!d(string=hai) anos
  Palmer-JC 07084f9f3d Custom Build refinements %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 832018118f merged with upstream %!s(int64=8) %!d(string=hai) anos
  Benjamin Guignabert 5d6df9a3a5 adding uniformBuffersList to effect constructor %!s(int64=8) %!d(string=hai) anos
  David Catuhe 46c6654e57 fixed cache %!s(int64=8) %!d(string=hai) anos