Commit History

Autor SHA1 Mensaxe Data
  David Catuhe c11545eac8 Code cleanup %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha %!s(int64=10) %!d(string=hai) anos
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function %!s(int64=10) %!d(string=hai) anos
  David Catuhe b2060b3c54 LOD %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0d77dde14d SceneOptimizer v0.1 %!s(int64=10) %!d(string=hai) anos
  David Catuhe a47da246d7 OculusGamepadCamera %!s(int64=11) %!d(string=hai) anos
  David Catuhe abc9760177 Fixing loading bugs %!s(int64=11) %!d(string=hai) anos
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial %!s(int64=11) %!d(string=hai) anos
  David Catuhe 71ffc27007 New mesh.renderOutline feature %!s(int64=11) %!d(string=hai) anos
  David Catuhe 6943f11120 First version of Oimo plugin %!s(int64=11) %!d(string=hai) anos
  David Catuhe d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position %!s(int64=11) %!d(string=hai) anos
  David Catuhe e4af63f4b9 LinesMesh updates %!s(int64=11) %!d(string=hai) anos
  David Catuhe b81fdcf8ad New ```mesh.moveWithCollisions``` function. Used with ```mesh.ellipsoid``` this function can be used to move a mesh and use an ellipsoid around it to check collisions %!s(int64=11) %!d(string=hai) anos
  David Catuhe 0d6ed4636a New triggers: BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger %!s(int64=11) %!d(string=hai) anos
  David Catuhe b17c135583 Updating octree with maxdepth %!s(int64=11) %!d(string=hai) anos
  David Catuhe 89c70b1a44 New public animatable class %!s(int64=11) %!d(string=hai) anos
  David Catuhe 6899c20502 Fixing JSKompactor.exe %!s(int64=11) %!d(string=hai) anos
  David Catuhe 634ae82084 Instances - step 3 (Support for RenderTargetTexture) %!s(int64=11) %!d(string=hai) anos
  David Catuhe 8068325c97 TGA support %!s(int64=11) %!d(string=hai) anos