Historique des commits

Auteur SHA1 Message Date
  David Catuhe c11545eac8 Code cleanup il y a 10 ans
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR il y a 10 ans
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha il y a 10 ans
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function il y a 10 ans
  David Catuhe b2060b3c54 LOD il y a 10 ans
  David Catuhe 0d77dde14d SceneOptimizer v0.1 il y a 10 ans
  David Catuhe a47da246d7 OculusGamepadCamera il y a 11 ans
  David Catuhe abc9760177 Fixing loading bugs il y a 11 ans
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial il y a 11 ans
  David Catuhe 71ffc27007 New mesh.renderOutline feature il y a 11 ans
  David Catuhe 6943f11120 First version of Oimo plugin il y a 11 ans
  David Catuhe d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position il y a 11 ans
  David Catuhe e4af63f4b9 LinesMesh updates il y a 11 ans
  David Catuhe b81fdcf8ad New ```mesh.moveWithCollisions``` function. Used with ```mesh.ellipsoid``` this function can be used to move a mesh and use an ellipsoid around it to check collisions il y a 11 ans
  David Catuhe 0d6ed4636a New triggers: BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger il y a 11 ans
  David Catuhe b17c135583 Updating octree with maxdepth il y a 11 ans
  David Catuhe 89c70b1a44 New public animatable class il y a 11 ans
  David Catuhe 6899c20502 Fixing JSKompactor.exe il y a 11 ans
  David Catuhe 634ae82084 Instances - step 3 (Support for RenderTargetTexture) il y a 11 ans
  David Catuhe 8068325c97 TGA support il y a 11 ans