Commit History

Author SHA1 Message Date
  David Catuhe c11545eac8 Code cleanup 10 years ago
  Raanan Weber 82016169e4 Simplification improvements and bug fixes 10 years ago
  Raanan Weber dc9b3f48bc Simplification improvements and bug fixes 10 years ago
  David Catuhe d03134a478 Performance improvements 10 years ago
  David Catuhe 1e52d4585e Code cleanup for simplificationMesh 10 years ago
  David Catuhe e29c466400 Validating math.ts updates for Polygon 10 years ago
  Elemar Rodrigues Severo Junior 21de4b3a8a PathCursor and support for BABYLON.Animation 10 years ago
  Elemar Rodrigues Severo Junior 4727c99145 Basic animation info support 10 years ago
  David Catuhe e75813b9e9 Renaming Path to Path2 and Arc to Arc2 10 years ago
  David Catuhe ecebd9dc71 Moving clone features to mesh's constructor 10 years ago
  David Catuhe 90f41e2386 Fixing procedural textures 10 years ago
  Dad72 8010245948 Removed useless semicolons and bug fixe 10 years ago
  David Catuhe 1d8a6d719e Easing functions 10 years ago
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha 10 years ago
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function 10 years ago
  David Catuhe c2c671f2e0 material.pointSize and material.pointsCloud properties 10 years ago
  U-REDMOND\v-oniobi 42dd5053fa Vector4, EulerAngles, Quaternions, toEulerAngleToRef 10 years ago
  David Catuhe a47da246d7 OculusGamepadCamera 11 years ago
  Yannick Comte d04066d0ad Added subtractInPlace to Vector2 11 years ago
  Yannick Comte a8050b2878 Return 'this' when len == 0 in Vector2/3.normalize 11 years ago
  David Catuhe 31681b34f2 Minor fixes 11 years ago
  Yannick 086b95c77d Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining 11 years ago
  David Catuhe 3af9524d5a Moving shaders to highp to address iOS8 11 years ago
  Yannick Comte 3723830a97 Added toEulerAnglesToRef and CopyFromFloats to Quaternion 11 years ago
  David Catuhe 3dd8919f7e New StandardMaterial.useSpecularOverAlpha property 11 years ago
  Daniel Eriksson fe84903c20 Added function to calculate the inverse of a quaternion. 11 years ago
  David Catuhe c3587ee623 Smoe fixes for opacity fresnel 11 years ago
  David Catuhe 548d3bd893 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 11 years ago
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial 11 years ago
  Daniel Eriksson b8a09be204 Added multiply and divide functions to Vector2. 11 years ago