David Catuhe
|
c11545eac8
Code cleanup
|
10 years ago |
Raanan Weber
|
82016169e4
Simplification improvements and bug fixes
|
10 years ago |
Raanan Weber
|
dc9b3f48bc
Simplification improvements and bug fixes
|
10 years ago |
David Catuhe
|
d03134a478
Performance improvements
|
10 years ago |
David Catuhe
|
1e52d4585e
Code cleanup for simplificationMesh
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10 years ago |
David Catuhe
|
e29c466400
Validating math.ts updates for Polygon
|
10 years ago |
Elemar Rodrigues Severo Junior
|
21de4b3a8a
PathCursor and support for BABYLON.Animation
|
10 years ago |
Elemar Rodrigues Severo Junior
|
4727c99145
Basic animation info support
|
10 years ago |
David Catuhe
|
e75813b9e9
Renaming Path to Path2 and Arc to Arc2
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10 years ago |
David Catuhe
|
ecebd9dc71
Moving clone features to mesh's constructor
|
10 years ago |
David Catuhe
|
90f41e2386
Fixing procedural textures
|
10 years ago |
Dad72
|
8010245948
Removed useless semicolons and bug fixe
|
10 years ago |
David Catuhe
|
1d8a6d719e
Easing functions
|
10 years ago |
David Catuhe
|
0865aa69ac
Support for vertex paint and vertex alpha
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10 years ago |
David Catuhe
|
79abec7eb5
New ```Texture.CreateFromBase64String``` function
|
10 years ago |
David Catuhe
|
c2c671f2e0
material.pointSize and material.pointsCloud properties
|
10 years ago |
U-REDMOND\v-oniobi
|
42dd5053fa
Vector4, EulerAngles, Quaternions, toEulerAngleToRef
|
10 years ago |
David Catuhe
|
a47da246d7
OculusGamepadCamera
|
11 years ago |
Yannick Comte
|
d04066d0ad
Added subtractInPlace to Vector2
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11 years ago |
Yannick Comte
|
a8050b2878
Return 'this' when len == 0 in Vector2/3.normalize
|
11 years ago |
David Catuhe
|
31681b34f2
Minor fixes
|
11 years ago |
Yannick
|
086b95c77d
Return 'this' in Vector2/3::ScaleInPlace/Normalize for easy chaining
|
11 years ago |
David Catuhe
|
3af9524d5a
Moving shaders to highp to address iOS8
|
11 years ago |
Yannick Comte
|
3723830a97
Added toEulerAnglesToRef and CopyFromFloats to Quaternion
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11 years ago |
David Catuhe
|
3dd8919f7e
New StandardMaterial.useSpecularOverAlpha property
|
11 years ago |
Daniel Eriksson
|
fe84903c20
Added function to calculate the inverse of a quaternion.
|
11 years ago |
David Catuhe
|
c3587ee623
Smoe fixes for opacity fresnel
|
11 years ago |
David Catuhe
|
548d3bd893
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
|
11 years ago |
David Catuhe
|
cc1d8d90cc
New Fresnel parameters for StandardMaterial
|
11 years ago |
Daniel Eriksson
|
b8a09be204
Added multiply and divide functions to Vector2.
|
11 years ago |