Commit History

Autor SHA1 Mensaxe Data
  David Catuhe 4e1ee9971d Nightly %!s(int64=8) %!d(string=hai) anos
  David Rousset 8fa157a57f Merge branch 'master' of https://github.com/BabylonJS/Babylon.js %!s(int64=8) %!d(string=hai) anos
  David Rousset 5623b75130 Fixing orientation sound update in VR %!s(int64=8) %!d(string=hai) anos
  David Catuhe b1b956ac3d . %!s(int64=8) %!d(string=hai) anos
  David Catuhe 2fcae075c0 Nightly + material.forceCompilation %!s(int64=8) %!d(string=hai) anos
  David Catuhe dff6308464 Move multimaterial to push mode %!s(int64=8) %!d(string=hai) anos
  David Catuhe 06e4289842 Fix arcRotate target load %!s(int64=8) %!d(string=hai) anos
  David Catuhe c9c5939e22 Fix shadows issues %!s(int64=8) %!d(string=hai) anos
  David Catuhe a5c655e5bf Fixed issue with GUI in mesh mode + nightly %!s(int64=8) %!d(string=hai) anos
  David Catuhe 80ad6fa098 Updated intelisense for PG %!s(int64=8) %!d(string=hai) anos
  David Catuhe ae97eda674 FIxed uv animations from 3dsmax %!s(int64=8) %!d(string=hai) anos
  David Catuhe 176b3b7879 generate mip maps for TextureTOols %!s(int64=8) %!d(string=hai) anos
  David Catuhe 98a640d8e9 small change to get a better copy for TextureTools %!s(int64=8) %!d(string=hai) anos
  David Catuhe 147258a570 Added onBindObservable on effect %!s(int64=8) %!d(string=hai) anos
  David Catuhe ed52a488a7 better effect onCompile event management %!s(int64=8) %!d(string=hai) anos
  David Catuhe d2de374fb0 I should stop developing....it is not for me %!s(int64=8) %!d(string=hai) anos
  David Catuhe 15823d50ec texture cache issue %!s(int64=8) %!d(string=hai) anos
  David Catuhe a775f9816d complete build %!s(int64=8) %!d(string=hai) anos
  David Catuhe 8394b41b20 NIghtly %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 86da16bb5c Remove d.ts changes %!s(int64=8) %!d(string=hai) anos
  Sebastien Vandenberghe 835fd6e216 Remove Blit Material %!s(int64=8) %!d(string=hai) anos
  David Catuhe 4c256f895c new TextureTools.CreateResizedCopy %!s(int64=8) %!d(string=hai) anos
  David Catuhe bcf415716e introducing textureTools %!s(int64=8) %!d(string=hai) anos
  David Catuhe 27bb3c3ba9 Fixed #2315 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 2fa6ade48e Nightly %!s(int64=8) %!d(string=hai) anos
  David Catuhe 2990b5c5b7 Change priority order for float and half float on defaultrenderingpipeline %!s(int64=8) %!d(string=hai) anos
  David Catuhe b7a2574964 QUick loader fix %!s(int64=8) %!d(string=hai) anos
  David Catuhe 246a2a3923 Fixed PBRloader %!s(int64=8) %!d(string=hai) anos
  David Catuhe bdd801490d Nightly + small fixes for default rendering pipeline %!s(int64=8) %!d(string=hai) anos
  David Catuhe 125f4225a6 Added engine.getError to surface webGL error numbers %!s(int64=8) %!d(string=hai) anos