Commit History

Autor SHA1 Mensaxe Data
  David Catuhe bdebc3bc8f Fixing other issues :) %!s(int64=9) %!d(string=hai) anos
  David catuhe f9c3c85bd4 Introducing meshBuilder %!s(int64=10) %!d(string=hai) anos
  David catuhe ab358d1ce4 Introducing babylon.core.js %!s(int64=10) %!d(string=hai) anos
  David Catuhe 2e6bc32694 Merging last PRs %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0f082e3472 Setting files up for PBRMaterial %!s(int64=10) %!d(string=hai) anos
  David catuhe 2c71fe50b3 Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant %!s(int64=10) %!d(string=hai) anos
  David catuhe a8665a4f77 Fixing cullFace cache %!s(int64=10) %!d(string=hai) anos
  David catuhe a0ae371d60 Fixing glossinessmap %!s(int64=10) %!d(string=hai) anos
  David catuhe c5873a70cb New postprocess: Tone mapping %!s(int64=10) %!d(string=hai) anos
  David Catuhe bcc101c19c ShaderMaterial now accept custom defines %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0d8439da5a Better thick lines shader %!s(int64=10) %!d(string=hai) anos
  David catuhe ad1ec3da1e EdgesRenderer done %!s(int64=10) %!d(string=hai) anos
  David catuhe c3756302b2 EdgesRenderer - step 1 %!s(int64=10) %!d(string=hai) anos