Popov72
|
e4cd92632d
Fix: shadows not rendered correctly with point lights
|
5 anos atrás |
sebavan
|
a29913f555
Add clip planes support in shadow generation.
|
5 anos atrás |
Popov72
|
cbdaf3b01c
Add depth clamping support
|
5 anos atrás |
David Catuhe
|
a8db5e20a9
Fix #6480
|
6 anos atrás |
David Catuhe
|
6ed72b39ab
Associated with #3944
|
7 anos atrás |
sebastien
|
0d3accaea7
Fix Indent
|
7 anos atrás |
sebastien
|
0e6ce0ec5e
Shadow Normal Bias
|
7 anos atrás |
Sebastien Vandenberghe
|
9da0f39017
PCSS Trial
|
7 anos atrás |
sebastien
|
ba799e95c4
PCF with configurable quality
|
7 anos atrás |
sebastien
|
1f2ccc82d7
PCF Moved as a dedicated mode
|
7 anos atrás |
sebastien
|
0c74dde1d8
Second Pass
|
7 anos atrás |
Sebastien Vandenberghe
|
2981acfbf8
meh
|
7 anos atrás |
David Catuhe
|
80817c8398
REstore shadow map shader
|
8 anos atrás |
David Catuhe
|
b758a49407
Fix shadows...
|
8 anos atrás |
Sebastien Vandenberghe
|
070a83291c
Improve Shadows
|
8 anos atrás |
David Catuhe
|
bb50b674d3
Automatic shader precision management
|
9 anos atrás |
David Catuhe
|
713d2425c1
First round of modifications to support shaders includes
|
9 anos atrás |
David Catuhe
|
c073b3763e
PCF update
|
9 anos atrás |
David Catuhe
|
4e477ee969
New point light shadow engines
|
9 anos atrás |
David Catuhe
|
8220f1520a
Fixing file format
|
9 anos atrás |
David Catuhe
|
c525dbfdf2
Fixed issues with new bones mechanism
|
10 anos atrás |
jeff
|
1150a43355
Variable Bone Influencers
|
10 anos atrás |
David catuhe
|
ab358d1ce4
Introducing babylon.core.js
|
10 anos atrás |
David Catuhe
|
699045fb3f
Folder reorg
|
10 anos atrás |