Commit History

Author SHA1 Message Date
  Popov72 e4cd92632d Fix: shadows not rendered correctly with point lights 5 years ago
  sebavan a29913f555 Add clip planes support in shadow generation. 5 years ago
  Popov72 cbdaf3b01c Add depth clamping support 5 years ago
  David Catuhe a8db5e20a9 Fix #6480 6 years ago
  David Catuhe 6ed72b39ab Associated with #3944 7 years ago
  sebastien 0d3accaea7 Fix Indent 7 years ago
  sebastien 0e6ce0ec5e Shadow Normal Bias 7 years ago
  Sebastien Vandenberghe 9da0f39017 PCSS Trial 7 years ago
  sebastien ba799e95c4 PCF with configurable quality 7 years ago
  sebastien 1f2ccc82d7 PCF Moved as a dedicated mode 7 years ago
  sebastien 0c74dde1d8 Second Pass 7 years ago
  Sebastien Vandenberghe 2981acfbf8 meh 7 years ago
  David Catuhe 80817c8398 REstore shadow map shader 8 years ago
  David Catuhe b758a49407 Fix shadows... 8 years ago
  Sebastien Vandenberghe 070a83291c Improve Shadows 8 years ago
  David Catuhe bb50b674d3 Automatic shader precision management 9 years ago
  David Catuhe 713d2425c1 First round of modifications to support shaders includes 9 years ago
  David Catuhe c073b3763e PCF update 9 years ago
  David Catuhe 4e477ee969 New point light shadow engines 9 years ago
  David Catuhe 8220f1520a Fixing file format 9 years ago
  David Catuhe c525dbfdf2 Fixed issues with new bones mechanism 10 years ago
  jeff 1150a43355 Variable Bone Influencers 10 years ago
  David catuhe ab358d1ce4 Introducing babylon.core.js 10 years ago
  David Catuhe 699045fb3f Folder reorg 10 years ago