Commit History

Autor SHA1 Mensaxe Data
  Popov72 c41afa3868 More corrections %!s(int64=5) %!d(string=hai) anos
  Popov72 5771597f04 Fix bug in PBR when specific combinations of parameters are used %!s(int64=5) %!d(string=hai) anos
  Popov72 cc7e3efba3 Fix bug with translucency when irradiance texture is 2D %!s(int64=5) %!d(string=hai) anos
  Popov72 52269ec2ac Fix bug when translucency is enabled and an irradiance texture is provided %!s(int64=5) %!d(string=hai) anos
  Popov72 8311bda01f Fix when two sided lighting used %!s(int64=5) %!d(string=hai) anos
  Popov72 1cd830755e Fix horizon occlusion in PBR materials %!s(int64=5) %!d(string=hai) anos
  Popov72 4bc13df7e9 Update the energy conservation factor for the clear coat layer %!s(int64=5) %!d(string=hai) anos
  Popov72 c01d9d0a61 Cleaning of the code %!s(int64=5) %!d(string=hai) anos
  Popov72 6cef84adb3 Sheen: add albedo scaling and softer look (uses V_charlie instead of V_Ashikhmin) %!s(int64=5) %!d(string=hai) anos
  Popov72 108d6cfbc5 Add roughness to PBR sheen %!s(int64=5) %!d(string=hai) anos
  Popov72 ac49061d44 Fix sheen when used with clear coat and no env texture provided %!s(int64=5) %!d(string=hai) anos
  Popov72 57547083c4 Fix bug in PBR shader when reflectionTexture.linearSpecularLOD=true %!s(int64=5) %!d(string=hai) anos
  sebavan 220af806d0 Fix Clear Coat tint without reflection %!s(int64=5) %!d(string=hai) anos
  Gary Hsu f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu %!s(int64=5) %!d(string=hai) anos
  sebavan d7a7d0d958 Fix #7568 Clear coat normals without normal map %!s(int64=5) %!d(string=hai) anos
  sebavan b13b1fcba6 Clear coat conservation Factor %!s(int64=5) %!d(string=hai) anos
  sebavan 9991e4f414 Fix Specular %!s(int64=6) %!d(string=hai) anos
  sebavan 55d265af1d First push GLTF clearcoat and specular Extension %!s(int64=6) %!d(string=hai) anos
  Philipp Schoemacker 97a506f6d6 Add flag, to make energy conservation for the specular workflow deactivatable %!s(int64=6) %!d(string=hai) anos
  sebavan 57739608f5 Update RGBD Texture. %!s(int64=6) %!d(string=hai) anos
  Justin Murray a4f7bf3561 Gary's shader fixes. %!s(int64=6) %!d(string=hai) anos
  Gary Hsu 28cf489a19 Fixes for skinning and morph targets %!s(int64=6) %!d(string=hai) anos
  Gary Hsu dc02917f78 Merge remote-tracking branch 'origin/master' into native %!s(int64=6) %!d(string=hai) anos
  sebavan 404928f3e2 Fixy Fixy %!s(int64=6) %!d(string=hai) anos
  sebavan dad9f9e027 Fix Clear Coat without env %!s(int64=6) %!d(string=hai) anos
  Gary Hsu f7c88ff1b8 Add native shader processor %!s(int64=6) %!d(string=hai) anos
  sebavan 4e419294cc Fix PBR refraction without reflection %!s(int64=6) %!d(string=hai) anos
  sebavan 3fb3f46c31 Add irradiance map support %!s(int64=6) %!d(string=hai) anos
  sebavan 97dcaddc00 Add Refraction tint without maps %!s(int64=6) %!d(string=hai) anos
  sebavan 6cc0a86991 Fix Tests %!s(int64=6) %!d(string=hai) anos