Commit History

Author SHA1 Message Date
  Benjamin Guignabert ba037a0873 split normal/depth in prepass layout 4 years ago
  Benjamin Guignabert 0faee707cc effects are now scene wide 4 years ago
  Benjamin Guignabert 6876f6b4d6 adding prepass render target 4 years ago
  Benjamin Guignabert 3e6506adc2 prepass is layer compatible & cleaner with outputs 4 years ago
  Benjamin Guignabert 3090034baa forcing geometry buffer for this version 4 years ago
  Benjamin Guignabert 0715892f79 fixing double iPP 4 years ago
  Benjamin Guignabert 8b8ee52be4 some nits and code simplification 4 years ago
  Benjamin Guignabert 91ef49ab0b activating/desactivating textures works properly 5 years ago
  Benjamin Guignabert fee78393bf bones wip 5 years ago
  Benjamin Guignabert 033d0f232a moving to constants 5 years ago
  Benjamin Guignabert d1e11a209a adding velocity in prepass for PBR boneless only 5 years ago
  Benjamin Guignabert 43ea9bc8c8 variable indexes in PrePass 5 years ago
  sebavan dcbcb73ea1 Proposed PrePass changes (#8551) 5 years ago
  Benjamin Guignabert 83a35f6b1d Prepass for ssao (#8455) 5 years ago
  sebavan 780c68d49d Fix SSAO 2 detection. 5 years ago
  Benjamin Guignabert 6f1906437c removing breaking optimization 5 years ago
  sebavan fe54f4d4ed Fix ES6 import issues 6 years ago
  David Catuhe 7fb7f7faca Galacto-PR 6 years ago
  David Catuhe 7e6c1dd736 Nightly 6 years ago
  sebavan 85e55d0d93 reformat 6 years ago
  sebavan b7fb8fe11e Ref cyclic tools instantiate + engine.last... 6 years ago
  sebavan d612e41c19 Tools.Instantiate ES6 6 years ago
  sebavan c06db2d1ef LocalDev in ES6 6 years ago
  sebastien 32b783cd06 Import All Shaders 6 years ago
  sebastien 31cd1bc029 Tools Logger Cyclic Ref 6 years ago
  sebastien edb3f2abd5 Rename directories with dupplicates 6 years ago