David Catuhe
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b93c44f06f
Moving all codebase to TS 2.8.1
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%!s(int64=7) %!d(string=hai) anos |
David Catuhe
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e086e43945
Fix #3989
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%!s(int64=7) %!d(string=hai) anos |
sebastien
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3282c7ccec
Integrate Depth Texture Support
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%!s(int64=7) %!d(string=hai) anos |
Gary Hsu
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733b6ba980
Add support for Draco compression to glTF loader
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%!s(int64=7) %!d(string=hai) anos |
David Catuhe
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6d899221f9
Associated with #2033
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%!s(int64=7) %!d(string=hai) anos |
David Catuhe
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f7faaa0e58
Associated with #3600
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%!s(int64=7) %!d(string=hai) anos |
David Catuhe
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fcdbaf933a
Initial Promise drop
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%!s(int64=7) %!d(string=hai) anos |
David Catuhe
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be3acc46b4
Fix bug with texture atlas and dynamic textures
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%!s(int64=7) %!d(string=hai) anos |
David Catuhe
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996872628f
Fix #3544
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%!s(int64=7) %!d(string=hai) anos |
Fabian Iwand
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752e098b7f
fix declaration for Window.webkitURL
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%!s(int64=7) %!d(string=hai) anos |
Fabian Iwand
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08d012ac15
Fixes #3454
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Raanan Weber
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05a806577d
making sure the engine compiles correctly
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%!s(int64=7) %!d(string=hai) anos |
Raanan Weber
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5510d9c719
making sure no BABYLON. is used in code
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David Catuhe
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257de4f0e2
Fix type definition
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%!s(int64=7) %!d(string=hai) anos |
David Catuhe
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dcb6eca321
Associated with #2033
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David Catuhe
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1857061fb8
New engineInstrumentation
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David Catuhe
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3d9cc3205a
Fixed materialsLib
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David Catuhe
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03dcc7230c
strict null check: step 2
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David Catuhe
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6864419271
nullCheck : first step1
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%!s(int64=7) %!d(string=hai) anos |
Sebastien Vandenberghe
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7ed9da29ce
No Implicit Any
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David Catuhe
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b942e86a05
Monstro refactor: Enabling noImplicitAny on all repo
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David Catuhe
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5a857e3c70
Introducing InternalTexture to help recreating webGLcontext when context lost
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David Catuhe
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c6ad1e1f77
Gamepard reworked.
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David Catuhe
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e3f0dc06fb
Reworked the gamepad engine
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%!s(int64=8) %!d(string=hai) anos |
David Catuhe
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e65db6ee0c
Fix issue with query on Edge
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DESKTOP-QJU4N0L\mityh
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3d6a807e71
Adding occlusion query and basic object checks
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David Catuhe
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5f7c072660
Fix generateMip vs noMipMap
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David Catuhe
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a0e7b234ce
Fixed issue with multisample postprocesses
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Sebastien Vandenberghe
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ff1b0211c3
Edge Texture Reflection
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%!s(int64=8) %!d(string=hai) anos |
Sebastien Vandenberghe
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26d6d5b0a9
Cube Texture Fixed Sampler Generation
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%!s(int64=8) %!d(string=hai) anos |