Commit History

Auteur SHA1 Bericht Datum
  Kacey Coley b54f2e27ae Adding fragment shader to prevent premultiplication of alpha when exporting to glTF; Use the babylon default material instead of omitting and using the glTF default material; Refactored to use promises in more functions to support the async shader call 7 jaren geleden
  Kacey Coley 23d4ea9104 fixes for glTF export; handedness conversions and primitive modes 7 jaren geleden
  Kacey Coley 114c1d215e Added TRS animation support to glTF serializer; refactorings 7 jaren geleden
  Kacey Coley 741e98f938 SpecularGlossiness to MetallicRoughness texture conversion 7 jaren geleden
  Kacey Coley a18bdf96c7 Refactored for MultiMaterials; Updates StandardMaterial conversion to Metal Rough calculation 7 jaren geleden
  Kacey Coley c0a807275e refactor glTF serializer to use glTF interface. 7 jaren geleden
  Kacey Coley e408fc466c adding PBR Metallic Roughness Material support for glTF serializer, with unit tests 7 jaren geleden