David Catuhe
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de9c264417
strictFunctionTypes:
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Raanan Weber
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96114b3124
maxSubSteps was taken instead of stepsTaken. Fixed.
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Raanan Weber
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7ee3c862a6
New implementation to deterministic
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David Catuhe
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ad874ac3eb
Fix bug with Unproject
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David Catuhe
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9824853960
Improved picking memory management
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David Catuhe
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d4f6f1ee2f
Nightly
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David Catuhe
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fb232eca8e
Improved TransformNOde
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David Catuhe
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9478d00d7c
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
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David Catuhe
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baa64d2c97
Renove unnecessary Ray.Transform
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David Rousset
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3e948ad6ea
VRHelper - returning new object instead of storing it on the scene object and providing helpers on cameras
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Sebastien Vandenberghe
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51fbb90622
Nightly Custom Configurations
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Sebastien Vandenberghe
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2eabdcc5f3
CustomConfiguration Nightly
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Sebastien Vandenberghe
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1b2a8c1b30
Env Helper
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David Catuhe
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6ec8f04eff
Added scene.onDataLoadedObservable
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David Catuhe
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bb118fcb55
Tiny optimizations here and there
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David Catuhe
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44f4894dfb
Fix GUI issue with events
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David Catuhe
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b01c5b3261
Fixed #3051
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David Catuhe
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60ba9fbd31
Added physics PG demo
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David Catuhe
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da3358f458
More instrumentations
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David Catuhe
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9c7b282ad9
Nightly
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David Catuhe
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ec47654d7f
Nightly
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David Catuhe
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e267c3d499
Fixed #3042
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David Catuhe
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fad5ce1c7a
New SceneInstrumentation
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David Catuhe
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4a513abe21
Associated with #2982 (Holy cow!!)
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Gary Hsu
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2c1e44ac45
Scene.isReady should return false if scene is disposed
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noalak
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3f8dfffcf1
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
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David Catuhe
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c319ca1cbf
"AAAAAAAAAAAAAAAAhhhhhaaaa" step 8
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noalak
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4976864190
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
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noalak
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ea9c4087d6
Add environment texture parsing
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David Catuhe
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0647e7d46d
Nightly
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