Xu Chen
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b432a5900d
Check the passed geometryBufferRenderer before set it to this._geometryBufferRenderer
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пре 7 година |
Xu Chen
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e696262004
Reverse _geometryBufferRenderer to private and add getter and setter
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пре 7 година |
Xu Chen
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30c6d09740
Change variables of GeometryBufferRenderer protected and _geometryBufferRenderer in Scene protected so that we can use derived GeometryBufferRenderer.
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пре 7 година |
Michael Schlotfeldt
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4bf6bc9df4
Reverted if-statement changes where I switched to strict equality but there is no proof of a performance improvement resulting.
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пре 7 година |
Michael Schlotfeldt
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434b8b8eb7
Minor loop optimizaiton. Declare submesh once vs each loop.
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пре 7 година |
Michael Schlotfeldt
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954627c518
Check useOctreeForRenderingSelection is true before checking if _submeshesOctree is defined.
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пре 7 година |
Michael Schlotfeldt
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88bacbbab6
Stricter (and faster) checks in _activeMesh, and made sure subMeshes has atleast one.
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пре 7 година |
Michael Schlotfeldt
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43528ec240
Check if skeletonsEnabled is true before checking if there are any skeleton
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пре 7 година |
Michael Schlotfeldt
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2764b8763c
Added IActiveMeshCandidateProvider which provides the author a way to reduce active mesh selection work. Can greatly improves FPS on scenes with lots of meshes since the author can know the details of how their scene is setup and can bypass lots of work in determining active meshes by providing a shorter list of candidates.
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пре 7 година |
Michael Schlotfeldt
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e89b40f7fc
Optimize dispatch to reduce overhead each frame. On scenes with lots of meshes this made a measurable improvement in FPS.
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пре 7 година |
Michael Schlotfeldt
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6fb0cdbb69
Added dispatchAllSubMeshesOfActiveMeshes to dispatch all submeshes of active meshes and bypass what can be CPU intense isInFrustum each frame. Also minor fixes and performance chnages in _evaluateSubMesh.
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пре 7 година |
David Catuhe
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c5bee1dce1
Merge pull request #3442 from bghgary/loader-disposable
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пре 7 година |
Gary Hsu
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513df3fb77
Loader, scene, engine, tools dispose/abort fixes
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пре 7 година |
David Catuhe
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655304e44d
Fixed #3430
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пре 7 година |
David Catuhe
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068d87e064
Fix animation edge case
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пре 7 година |
David Catuhe
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b60d8ec967
First iteration for AnimationGroup
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пре 7 година |
David Catuhe
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20238432a3
NIghtly
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пре 7 година |
Raanan Weber
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5510d9c719
making sure no BABYLON. is used in code
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пре 7 година |
David Catuhe
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dc4445fbb5
Tiny update + rtt validation test
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пре 7 година |
David Catuhe
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4935925fb0
Nightly
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пре 7 година |
David Catuhe
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c122214153
Fix #3276
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пре 7 година |
David Catuhe
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0c25159dcb
Add constant animation timing for engine testing prupose
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пре 7 година |
Raanan Weber
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dd6ce82125
Deterministic step correction
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пре 7 година |
sebavan
|
8eaf7dff52
Merge pull request #3302 from RaananW/custom-build-stuff
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пре 7 година |
Raanan Weber
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28b45639bf
revert small changes
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пре 7 година |
Raanan Weber
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107b08e780
Checking if Tags exist
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пре 7 година |
Trevor Baron
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b2271bd236
update webVROption to be vrExperienceOptions when creating from scene, fix enter vr button not appearing when using createDeviceOrientationCamera: false
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пре 7 година |
David Rousset
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f997ef2e07
Refactoring to separate gaze/interaction enabling and teleportation.
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пре 7 година |
Raanan Weber
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79fcb2538d
Adding optional scene object to the gamepad manager
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пре 7 година |
Sebastien Vandenberghe
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a6bebf9803
Fixed #3249 Bundle
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пре 7 година |