Commit History

Autor SHA1 Mensaxe Data
  Xu Chen b432a5900d Check the passed geometryBufferRenderer before set it to this._geometryBufferRenderer %!s(int64=7) %!d(string=hai) anos
  Xu Chen e696262004 Reverse _geometryBufferRenderer to private and add getter and setter %!s(int64=7) %!d(string=hai) anos
  Xu Chen 30c6d09740 Change variables of GeometryBufferRenderer protected and _geometryBufferRenderer in Scene protected so that we can use derived GeometryBufferRenderer. %!s(int64=7) %!d(string=hai) anos
  Michael Schlotfeldt 4bf6bc9df4 Reverted if-statement changes where I switched to strict equality but there is no proof of a performance improvement resulting. %!s(int64=7) %!d(string=hai) anos
  Michael Schlotfeldt 434b8b8eb7 Minor loop optimizaiton. Declare submesh once vs each loop. %!s(int64=7) %!d(string=hai) anos
  Michael Schlotfeldt 954627c518 Check useOctreeForRenderingSelection is true before checking if _submeshesOctree is defined. %!s(int64=7) %!d(string=hai) anos
  Michael Schlotfeldt 88bacbbab6 Stricter (and faster) checks in _activeMesh, and made sure subMeshes has atleast one. %!s(int64=7) %!d(string=hai) anos
  Michael Schlotfeldt 43528ec240 Check if skeletonsEnabled is true before checking if there are any skeleton %!s(int64=7) %!d(string=hai) anos
  Michael Schlotfeldt 2764b8763c Added IActiveMeshCandidateProvider which provides the author a way to reduce active mesh selection work. Can greatly improves FPS on scenes with lots of meshes since the author can know the details of how their scene is setup and can bypass lots of work in determining active meshes by providing a shorter list of candidates. %!s(int64=7) %!d(string=hai) anos
  Michael Schlotfeldt e89b40f7fc Optimize dispatch to reduce overhead each frame. On scenes with lots of meshes this made a measurable improvement in FPS. %!s(int64=7) %!d(string=hai) anos
  Michael Schlotfeldt 6fb0cdbb69 Added dispatchAllSubMeshesOfActiveMeshes to dispatch all submeshes of active meshes and bypass what can be CPU intense isInFrustum each frame. Also minor fixes and performance chnages in _evaluateSubMesh. %!s(int64=7) %!d(string=hai) anos
  David Catuhe c5bee1dce1 Merge pull request #3442 from bghgary/loader-disposable %!s(int64=7) %!d(string=hai) anos
  Gary Hsu 513df3fb77 Loader, scene, engine, tools dispose/abort fixes %!s(int64=7) %!d(string=hai) anos
  David Catuhe 655304e44d Fixed #3430 %!s(int64=7) %!d(string=hai) anos
  David Catuhe 068d87e064 Fix animation edge case %!s(int64=7) %!d(string=hai) anos
  David Catuhe b60d8ec967 First iteration for AnimationGroup %!s(int64=7) %!d(string=hai) anos
  David Catuhe 20238432a3 NIghtly %!s(int64=7) %!d(string=hai) anos
  Raanan Weber 5510d9c719 making sure no BABYLON. is used in code %!s(int64=7) %!d(string=hai) anos
  David Catuhe dc4445fbb5 Tiny update + rtt validation test %!s(int64=7) %!d(string=hai) anos
  David Catuhe 4935925fb0 Nightly %!s(int64=7) %!d(string=hai) anos
  David Catuhe c122214153 Fix #3276 %!s(int64=7) %!d(string=hai) anos
  David Catuhe 0c25159dcb Add constant animation timing for engine testing prupose %!s(int64=7) %!d(string=hai) anos
  Raanan Weber dd6ce82125 Deterministic step correction %!s(int64=7) %!d(string=hai) anos
  sebavan 8eaf7dff52 Merge pull request #3302 from RaananW/custom-build-stuff %!s(int64=7) %!d(string=hai) anos
  Raanan Weber 28b45639bf revert small changes %!s(int64=7) %!d(string=hai) anos
  Raanan Weber 107b08e780 Checking if Tags exist %!s(int64=7) %!d(string=hai) anos
  Trevor Baron b2271bd236 update webVROption to be vrExperienceOptions when creating from scene, fix enter vr button not appearing when using createDeviceOrientationCamera: false %!s(int64=7) %!d(string=hai) anos
  David Rousset f997ef2e07 Refactoring to separate gaze/interaction enabling and teleportation. %!s(int64=7) %!d(string=hai) anos
  Raanan Weber 79fcb2538d Adding optional scene object to the gamepad manager %!s(int64=7) %!d(string=hai) anos
  Sebastien Vandenberghe a6bebf9803 Fixed #3249 Bundle %!s(int64=7) %!d(string=hai) anos