Historique des commits

Auteur SHA1 Message Date
  Xu Chen b432a5900d Check the passed geometryBufferRenderer before set it to this._geometryBufferRenderer il y a 7 ans
  Xu Chen e696262004 Reverse _geometryBufferRenderer to private and add getter and setter il y a 7 ans
  Xu Chen 30c6d09740 Change variables of GeometryBufferRenderer protected and _geometryBufferRenderer in Scene protected so that we can use derived GeometryBufferRenderer. il y a 7 ans
  Michael Schlotfeldt 4bf6bc9df4 Reverted if-statement changes where I switched to strict equality but there is no proof of a performance improvement resulting. il y a 7 ans
  Michael Schlotfeldt 434b8b8eb7 Minor loop optimizaiton. Declare submesh once vs each loop. il y a 7 ans
  Michael Schlotfeldt 954627c518 Check useOctreeForRenderingSelection is true before checking if _submeshesOctree is defined. il y a 7 ans
  Michael Schlotfeldt 88bacbbab6 Stricter (and faster) checks in _activeMesh, and made sure subMeshes has atleast one. il y a 7 ans
  Michael Schlotfeldt 43528ec240 Check if skeletonsEnabled is true before checking if there are any skeleton il y a 7 ans
  Michael Schlotfeldt 2764b8763c Added IActiveMeshCandidateProvider which provides the author a way to reduce active mesh selection work. Can greatly improves FPS on scenes with lots of meshes since the author can know the details of how their scene is setup and can bypass lots of work in determining active meshes by providing a shorter list of candidates. il y a 7 ans
  Michael Schlotfeldt e89b40f7fc Optimize dispatch to reduce overhead each frame. On scenes with lots of meshes this made a measurable improvement in FPS. il y a 7 ans
  Michael Schlotfeldt 6fb0cdbb69 Added dispatchAllSubMeshesOfActiveMeshes to dispatch all submeshes of active meshes and bypass what can be CPU intense isInFrustum each frame. Also minor fixes and performance chnages in _evaluateSubMesh. il y a 7 ans
  David Catuhe c5bee1dce1 Merge pull request #3442 from bghgary/loader-disposable il y a 7 ans
  Gary Hsu 513df3fb77 Loader, scene, engine, tools dispose/abort fixes il y a 7 ans
  David Catuhe 655304e44d Fixed #3430 il y a 7 ans
  David Catuhe 068d87e064 Fix animation edge case il y a 7 ans
  David Catuhe b60d8ec967 First iteration for AnimationGroup il y a 7 ans
  David Catuhe 20238432a3 NIghtly il y a 7 ans
  Raanan Weber 5510d9c719 making sure no BABYLON. is used in code il y a 7 ans
  David Catuhe dc4445fbb5 Tiny update + rtt validation test il y a 7 ans
  David Catuhe 4935925fb0 Nightly il y a 7 ans
  David Catuhe c122214153 Fix #3276 il y a 7 ans
  David Catuhe 0c25159dcb Add constant animation timing for engine testing prupose il y a 7 ans
  Raanan Weber dd6ce82125 Deterministic step correction il y a 7 ans
  sebavan 8eaf7dff52 Merge pull request #3302 from RaananW/custom-build-stuff il y a 7 ans
  Raanan Weber 28b45639bf revert small changes il y a 7 ans
  Raanan Weber 107b08e780 Checking if Tags exist il y a 7 ans
  Trevor Baron b2271bd236 update webVROption to be vrExperienceOptions when creating from scene, fix enter vr button not appearing when using createDeviceOrientationCamera: false il y a 7 ans
  David Rousset f997ef2e07 Refactoring to separate gaze/interaction enabling and teleportation. il y a 7 ans
  Raanan Weber 79fcb2538d Adding optional scene object to the gamepad manager il y a 7 ans
  Sebastien Vandenberghe a6bebf9803 Fixed #3249 Bundle il y a 7 ans