Xu Chen
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b432a5900d
Check the passed geometryBufferRenderer before set it to this._geometryBufferRenderer
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7 tahun lalu |
Xu Chen
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e696262004
Reverse _geometryBufferRenderer to private and add getter and setter
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7 tahun lalu |
Xu Chen
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30c6d09740
Change variables of GeometryBufferRenderer protected and _geometryBufferRenderer in Scene protected so that we can use derived GeometryBufferRenderer.
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7 tahun lalu |
Michael Schlotfeldt
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4bf6bc9df4
Reverted if-statement changes where I switched to strict equality but there is no proof of a performance improvement resulting.
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7 tahun lalu |
Michael Schlotfeldt
|
434b8b8eb7
Minor loop optimizaiton. Declare submesh once vs each loop.
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7 tahun lalu |
Michael Schlotfeldt
|
954627c518
Check useOctreeForRenderingSelection is true before checking if _submeshesOctree is defined.
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7 tahun lalu |
Michael Schlotfeldt
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88bacbbab6
Stricter (and faster) checks in _activeMesh, and made sure subMeshes has atleast one.
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7 tahun lalu |
Michael Schlotfeldt
|
43528ec240
Check if skeletonsEnabled is true before checking if there are any skeleton
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7 tahun lalu |
Michael Schlotfeldt
|
2764b8763c
Added IActiveMeshCandidateProvider which provides the author a way to reduce active mesh selection work. Can greatly improves FPS on scenes with lots of meshes since the author can know the details of how their scene is setup and can bypass lots of work in determining active meshes by providing a shorter list of candidates.
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7 tahun lalu |
Michael Schlotfeldt
|
e89b40f7fc
Optimize dispatch to reduce overhead each frame. On scenes with lots of meshes this made a measurable improvement in FPS.
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7 tahun lalu |
Michael Schlotfeldt
|
6fb0cdbb69
Added dispatchAllSubMeshesOfActiveMeshes to dispatch all submeshes of active meshes and bypass what can be CPU intense isInFrustum each frame. Also minor fixes and performance chnages in _evaluateSubMesh.
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7 tahun lalu |
David Catuhe
|
c5bee1dce1
Merge pull request #3442 from bghgary/loader-disposable
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7 tahun lalu |
Gary Hsu
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513df3fb77
Loader, scene, engine, tools dispose/abort fixes
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7 tahun lalu |
David Catuhe
|
655304e44d
Fixed #3430
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7 tahun lalu |
David Catuhe
|
068d87e064
Fix animation edge case
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7 tahun lalu |
David Catuhe
|
b60d8ec967
First iteration for AnimationGroup
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7 tahun lalu |
David Catuhe
|
20238432a3
NIghtly
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7 tahun lalu |
Raanan Weber
|
5510d9c719
making sure no BABYLON. is used in code
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7 tahun lalu |
David Catuhe
|
dc4445fbb5
Tiny update + rtt validation test
|
7 tahun lalu |
David Catuhe
|
4935925fb0
Nightly
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7 tahun lalu |
David Catuhe
|
c122214153
Fix #3276
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7 tahun lalu |
David Catuhe
|
0c25159dcb
Add constant animation timing for engine testing prupose
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7 tahun lalu |
Raanan Weber
|
dd6ce82125
Deterministic step correction
|
7 tahun lalu |
sebavan
|
8eaf7dff52
Merge pull request #3302 from RaananW/custom-build-stuff
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7 tahun lalu |
Raanan Weber
|
28b45639bf
revert small changes
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7 tahun lalu |
Raanan Weber
|
107b08e780
Checking if Tags exist
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7 tahun lalu |
Trevor Baron
|
b2271bd236
update webVROption to be vrExperienceOptions when creating from scene, fix enter vr button not appearing when using createDeviceOrientationCamera: false
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7 tahun lalu |
David Rousset
|
f997ef2e07
Refactoring to separate gaze/interaction enabling and teleportation.
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7 tahun lalu |
Raanan Weber
|
79fcb2538d
Adding optional scene object to the gamepad manager
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7 tahun lalu |
Sebastien Vandenberghe
|
a6bebf9803
Fixed #3249 Bundle
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7 tahun lalu |