Commit History

Autor SHA1 Mensaxe Data
  Popov72 b3bba8dcff Fix by the comments %!s(int64=4) %!d(string=hai) anos
  David Catuhe f55cac90ec Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into master %!s(int64=4) %!d(string=hai) anos
  David Catuhe 0f5fcac4f9 Nightly %!s(int64=4) %!d(string=hai) anos
  Popov72 73760e76ef Fix ts %!s(int64=4) %!d(string=hai) anos
  Popov72 0882e500be Fix lint %!s(int64=4) %!d(string=hai) anos
  Popov72 6d661b2510 Use RGBA format for KTX2 files that are not color data if ASTC/BC7 not available when transcoding an UASTC source picture %!s(int64=4) %!d(string=hai) anos
  Gary Hsu c81062c312 Fix bug in glTF loader with interleaved anim data %!s(int64=5) %!d(string=hai) anos
  David `Deltakosh` Catuhe 4615e20080 Fix #8789 %!s(int64=5) %!d(string=hai) anos
  Popov72 448ca998ba Factorize code (#8704) %!s(int64=5) %!d(string=hai) anos
  Popov72 cfeb440aa8 Fix skeleton viewer (#8698) %!s(int64=5) %!d(string=hai) anos
  Popov72 ac1bb8a175 Added the loadAllMaterials property (#8680) %!s(int64=5) %!d(string=hai) anos
  Popov72 efe0838bff (hopefully) Fix skeleton returnToRest (#8637) %!s(int64=5) %!d(string=hai) anos
  Nicholas Barlow d0fc663ed7 Fix returnToRest() for glTF imported Skeletons (#8589) %!s(int64=5) %!d(string=hai) anos
  Popov72 8b259c835f Another try and adding back useBoundingInfoFromGeometry %!s(int64=5) %!d(string=hai) anos
  Popov72 f9f2ff2475 Remove the useBoundingInfoFromGeometry property %!s(int64=5) %!d(string=hai) anos
  Popov72 f048944c80 Set the geometry bounding info with the extends (if/when available) %!s(int64=5) %!d(string=hai) anos
  Popov72 255ff7e2a0 Add a comment about not updating sub meshes bounding info %!s(int64=5) %!d(string=hai) anos
  Popov72 46e462fafa Remove static string %!s(int64=5) %!d(string=hai) anos
  Popov72 d8d0929112 Get rid of the metadata temp storage %!s(int64=5) %!d(string=hai) anos
  Popov72 c662e3d749 Don't use accessor min/max for rigged meshes %!s(int64=5) %!d(string=hai) anos
  Popov72 f7e3fa9812 Add an option to force bounding box computation %!s(int64=5) %!d(string=hai) anos
  Popov72 4f58703bba Use min/max values from position accessors to set the bounding box of meshes %!s(int64=5) %!d(string=hai) anos
  Gary Hsu 98b60b8758 Fix error handling and KTX/Basis loading issues (#8396) %!s(int64=5) %!d(string=hai) anos
  Gary Hsu b8b03d1fa9 Update KHR_materials_variants impl and add test (#8283) %!s(int64=5) %!d(string=hai) anos
  bghgary 23c169a1f3 Improve logging slightly %!s(int64=5) %!d(string=hai) anos
  bghgary 051e573434 Add missing logClose %!s(int64=5) %!d(string=hai) anos
  bghgary 482b2ae269 Improve progress handling in glTF loader %!s(int64=5) %!d(string=hai) anos
  David Catuhe 52cafbea09 Fix #8320 %!s(int64=5) %!d(string=hai) anos
  Popov72 3d59835235 Disable mesh instancing selectively and not globally %!s(int64=5) %!d(string=hai) anos
  Popov72 e9449c2b25 Simplified code by disabling InstancedMesh when gpu instancing extension is used %!s(int64=5) %!d(string=hai) anos