Commit History

Author SHA1 Message Date
  Sebastien Vandenberghe b10f33e3dc Specular Anti Aliasing 7 years ago
  sebastien 0d3accaea7 Fix Indent 7 years ago
  Sebastien Vandenberghe f86bae0935 Expose PCF Quality 7 years ago
  sebastien e50047c09b PCSS 7 years ago
  Sebastien Vandenberghe 9da0f39017 PCSS Trial 7 years ago
  sebastien ba799e95c4 PCF with configurable quality 7 years ago
  sebastien 1f2ccc82d7 PCF Moved as a dedicated mode 7 years ago
  Sebastien Vandenberghe 2981acfbf8 meh 7 years ago
  sebastien 2a4ac29f0c Remove light info copy to functions 7 years ago
  sebastien cd858a086a Update projection texture on spotlight 7 years ago
  胡雅伦 5e317e44d1 Projection Texture added to newest version of code 7 years ago
  Sebastien Vandenberghe fccb533481 Background Material Step 2 7 years ago
  Sebastien Vandenberghe 7f33c93366 BAckgroundMaterial 7 years ago
  David Catuhe 133cca3cb8 Added frustum falloff for shadows 8 years ago
  Sebastien Vandenberghe d8c46f0f42 PBR Maths 8 years ago
  Sebastien Vandenberghe 070a83291c Improve Shadows 8 years ago
  sevan af7fde3fd2 Add PointLight shadow fallback to spot 8 years ago
  Julien Moreau-Mathis 1f7fe81b6d Adding Cell Shading Material 8 years ago
  Benjamin Guignabert e3489adc57 uniform buffers added for lights 8 years ago
  David Catuhe eb6f4e9ab4 introducing depthScale for ESM 8 years ago
  David Catuhe 3ad6edb33f ESM for point light 8 years ago
  David Catuhe fd0c59ee39 ESM 3 8 years ago
  David Catuhe 40b8d50654 Nightly + ESM placeholder + stencil on by default 8 years ago
  László Matuska 8eea1e484f Combining baked and dynamic shadows nicely (lightmap) 9 years ago
  David Catuhe 0b2bd0b300 New parametrables shader includes 9 years ago