Sebastien Vandenberghe
|
b10f33e3dc
Specular Anti Aliasing
|
7 rokov pred |
sebastien
|
0d3accaea7
Fix Indent
|
7 rokov pred |
Sebastien Vandenberghe
|
f86bae0935
Expose PCF Quality
|
7 rokov pred |
sebastien
|
e50047c09b
PCSS
|
7 rokov pred |
Sebastien Vandenberghe
|
9da0f39017
PCSS Trial
|
7 rokov pred |
sebastien
|
ba799e95c4
PCF with configurable quality
|
7 rokov pred |
sebastien
|
1f2ccc82d7
PCF Moved as a dedicated mode
|
7 rokov pred |
Sebastien Vandenberghe
|
2981acfbf8
meh
|
7 rokov pred |
sebastien
|
2a4ac29f0c
Remove light info copy to functions
|
7 rokov pred |
sebastien
|
cd858a086a
Update projection texture on spotlight
|
7 rokov pred |
胡雅伦
|
5e317e44d1
Projection Texture added to newest version of code
|
7 rokov pred |
Sebastien Vandenberghe
|
fccb533481
Background Material Step 2
|
7 rokov pred |
Sebastien Vandenberghe
|
7f33c93366
BAckgroundMaterial
|
7 rokov pred |
David Catuhe
|
133cca3cb8
Added frustum falloff for shadows
|
8 rokov pred |
Sebastien Vandenberghe
|
d8c46f0f42
PBR Maths
|
8 rokov pred |
Sebastien Vandenberghe
|
070a83291c
Improve Shadows
|
8 rokov pred |
sevan
|
af7fde3fd2
Add PointLight shadow fallback to spot
|
8 rokov pred |
Julien Moreau-Mathis
|
1f7fe81b6d
Adding Cell Shading Material
|
8 rokov pred |
Benjamin Guignabert
|
e3489adc57
uniform buffers added for lights
|
8 rokov pred |
David Catuhe
|
eb6f4e9ab4
introducing depthScale for ESM
|
8 rokov pred |
David Catuhe
|
3ad6edb33f
ESM for point light
|
8 rokov pred |
David Catuhe
|
fd0c59ee39
ESM 3
|
8 rokov pred |
David Catuhe
|
40b8d50654
Nightly + ESM placeholder + stencil on by default
|
8 rokov pred |
László Matuska
|
8eea1e484f
Combining baked and dynamic shadows nicely (lightmap)
|
9 rokov pred |
David Catuhe
|
0b2bd0b300
New parametrables shader includes
|
9 rokov pred |