Commit History

Autor SHA1 Mensaxe Data
  David Catuhe ae97eda674 FIxed uv animations from 3dsmax %!s(int64=8) %!d(string=hai) anos
  David Catuhe c3566eeedc Clean all unwanted merges %!s(int64=8) %!d(string=hai) anos
  David Catuhe 732bdab22a Updated 3dsmax exporter to 0.6 %!s(int64=8) %!d(string=hai) anos
  David Catuhe 86da83bc31 Adding support for 3dsmax2017 + 8 bones influence per vertex for 3dsmax exporter %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5af37ecfc5 Fixing NEAREST texture filter %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel 5a74ef1e06 merge + material fixes %!s(int64=10) %!d(string=hai) anos
  David Catuhe 70e2d68f2c New 3dsmax exporter with debug layer integrated %!s(int64=10) %!d(string=hai) anos
  Simon Ferquel fd8537f6eb Converting MAX2Babylon to the IGame* interfaces %!s(int64=10) %!d(string=hai) anos
  David Catuhe c3587ee623 Smoe fixes for opacity fresnel %!s(int64=11) %!d(string=hai) anos
  David Catuhe c115b3eca3 Small foxes to 3dsmax exporter %!s(int64=11) %!d(string=hai) anos
  David Catuhe 2c7559c118 New "Export and Run" feature for Max2Babylon %!s(int64=11) %!d(string=hai) anos