Commit History

Author SHA1 Message Date
  David Catuhe ae60e34f4c Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 9 years ago
  David Catuhe bdebc3bc8f Fixing other issues :) 9 years ago
  Raanan Weber 2657754d39 Merge pull request #888 from RaananW/rendering-group-fix 9 years ago
  Raanan Weber 67713a5689 renderingGroupId fix for auto-lod 9 years ago
  David Catuhe e89256e987 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 9 years ago
  David Catuhe 2d15e67b33 Fixing issues 9 years ago
  Raanan Weber 481e9f5a5c Merge pull request #887 from jbousquie/fix.SPS 9 years ago
  jbousquie 3e830e5c45 fix SPS mesh name that wasn't correctly set 9 years ago
  Raanan Weber 5cc68017cc Merge pull request #886 from BabylonJS/RaananW-patch-1 9 years ago
  Raanan Weber a3b9420a4e Update babylon.tools.ts 9 years ago
  Temechon 11609b6abf Merge pull request #885 from Palmer-JC/master 9 years ago
  jeff 92cc1d7048 Blender Exporter 4.1.0 9 years ago
  David Catuhe 827880f270 Fixed a bug with point light shadows and instances 9 years ago
  Temechon d5b76d0568 Merge pull request #882 from Palmer-JC/master 9 years ago
  Temechon 021c7964b6 Merge pull request #883 from Temechon/master 9 years ago
  Temechon b3ebd43293 Gradient shader updated. New parameter : smoothness 9 years ago
  jeff bc1503690f Blender Exporter 4.0.1 9 years ago
  David Catuhe f0fa0831c1 Merge pull request #879 from npgrosser/master 9 years ago
  David Catuhe 675f6cbd7a Merge pull request #880 from Temechon/master 9 years ago
  Temechon 497143337b Parse and serialize method updated 9 years ago
  Temechon 5ce062703d Offset added 9 years ago
  Nicolai Pascal Großer a0111c0135 fixed arcRotateCamera target position - using absolute position now 9 years ago
  Temechon 65343cfdb0 First version of the new gradient material added! 9 years ago
  Nicolai Pascal Großer d79c8f1ba1 fixed arcRotateCamera target position - using absolute position now 9 years ago
  David Catuhe 6b2dc170a7 Moving to beta 9 years ago
  David Catuhe a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) 9 years ago
  Raanan Weber 8a78c153d1 Merge pull request #878 from RaananW/previewbuild 9 years ago
  Raanan Weber b228333877 Updating current build 9 years ago
  Raanan Weber afea08a306 Merge pull request #877 from RaananW/meshImpostor 9 years ago
  Raanan Weber 65b880aa6d MeshImpostor improvement 9 years ago