Commit History

Author SHA1 Message Date
  David Catuhe ada879ec61 Fixing a bunch of bugs 10 years ago
  David Catuhe 7efb3eadb7 Moving to beta stage 10 years ago
  David Catuhe c11545eac8 Code cleanup 10 years ago
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR 10 years ago
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha 10 years ago
  David Catuhe 79182e43e3 Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices 10 years ago
  David Catuhe 08f8d5bd30 New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly 11 years ago
  David Catuhe ed4ba5a9e0 Changing priorities between rotationQuaternion and rotation when loading/saving 11 years ago
  Gwenaël Hagenmuller 8f594cd865 Geometry system 11 years ago
  David Catuhe 18d09ec94a Port to Typescript step 3 11 years ago
  David Catuhe 05358eeb88 More files ported to Typescript 11 years ago
  David Catuhe 704571c1cd Fixing bugs 11 years ago
  David Catuhe 0ba019b23f Typescript port in progress 11 years ago
  David Catuhe eb3c65db3e New option for mesh: ```mesh.showBoundingBox``` to display mesh's bounding box. You can configure back and front color using ```scene.getBoundingBoxRenderer()```. This function returns a ```BABYLON.BoundingBoxRenderer``` where you can define ```backColor```, ```frontColor``` and ```showBackLines``` 11 years ago
  David Catuhe 7089b52686 v1.7.1 11 years ago
  Deltakosh 944cfb41aa v1.4.0 12 years ago
  Deltakosh d2f9b61488 1.3.2 12 years ago
  deltakosh eb9e3e6445 - 1.3.0: 12 years ago