David Catuhe
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ada879ec61
Fixing a bunch of bugs
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10 years ago |
David Catuhe
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ace53742a9
Fixing issues with sprites and shadows
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10 years ago |
David Catuhe
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71f1a4eb0d
DepthRenderer
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10 years ago |
David Catuhe
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7efb3eadb7
Moving to beta stage
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10 years ago |
David Catuhe
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c11545eac8
Code cleanup
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10 years ago |
David Catuhe
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3b100c8046
Fixing .js issues introduce by previous PR
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10 years ago |
David Catuhe
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0865aa69ac
Support for vertex paint and vertex alpha
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10 years ago |
David Catuhe
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79abec7eb5
New ```Texture.CreateFromBase64String``` function
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10 years ago |
David Catuhe
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b2060b3c54
LOD
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10 years ago |
David Catuhe
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0d77dde14d
SceneOptimizer v0.1
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10 years ago |
David Catuhe
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a47da246d7
OculusGamepadCamera
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11 years ago |
David Catuhe
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abc9760177
Fixing loading bugs
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11 years ago |
David Catuhe
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cc1d8d90cc
New Fresnel parameters for StandardMaterial
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11 years ago |
David Catuhe
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71ffc27007
New mesh.renderOutline feature
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11 years ago |
David Catuhe
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6943f11120
First version of Oimo plugin
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11 years ago |
David Catuhe
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d2bb421127
New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position
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11 years ago |
David Catuhe
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e4af63f4b9
LinesMesh updates
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11 years ago |
David Catuhe
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b81fdcf8ad
New ```mesh.moveWithCollisions``` function. Used with ```mesh.ellipsoid``` this function can be used to move a mesh and use an ellipsoid around it to check collisions
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11 years ago |
David Catuhe
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0d6ed4636a
New triggers: BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger
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11 years ago |
David Catuhe
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b17c135583
Updating octree with maxdepth
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11 years ago |
David Catuhe
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89c70b1a44
New public animatable class
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11 years ago |
David Catuhe
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6899c20502
Fixing JSKompactor.exe
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11 years ago |
David Catuhe
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634ae82084
Instances - step 3 (Support for RenderTargetTexture)
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11 years ago |
David Catuhe
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8068325c97
TGA support
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11 years ago |