Commit History

Author SHA1 Message Date
  David Catuhe ada879ec61 Fixing a bunch of bugs 10 years ago
  David Catuhe ace53742a9 Fixing issues with sprites and shadows 10 years ago
  David Catuhe 71f1a4eb0d DepthRenderer 10 years ago
  David Catuhe 7efb3eadb7 Moving to beta stage 10 years ago
  David Catuhe c11545eac8 Code cleanup 10 years ago
  David Catuhe 3b100c8046 Fixing .js issues introduce by previous PR 10 years ago
  David Catuhe 0865aa69ac Support for vertex paint and vertex alpha 10 years ago
  David Catuhe 79abec7eb5 New ```Texture.CreateFromBase64String``` function 10 years ago
  David Catuhe b2060b3c54 LOD 10 years ago
  David Catuhe 0d77dde14d SceneOptimizer v0.1 10 years ago
  David Catuhe a47da246d7 OculusGamepadCamera 11 years ago
  David Catuhe abc9760177 Fixing loading bugs 11 years ago
  David Catuhe cc1d8d90cc New Fresnel parameters for StandardMaterial 11 years ago
  David Catuhe 71ffc27007 New mesh.renderOutline feature 11 years ago
  David Catuhe 6943f11120 First version of Oimo plugin 11 years ago
  David Catuhe d2bb421127 New ```BABYLON.Scene.cameraToUseForPointers``` property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position 11 years ago
  David Catuhe e4af63f4b9 LinesMesh updates 11 years ago
  David Catuhe b81fdcf8ad New ```mesh.moveWithCollisions``` function. Used with ```mesh.ellipsoid``` this function can be used to move a mesh and use an ellipsoid around it to check collisions 11 years ago
  David Catuhe 0d6ed4636a New triggers: BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger 11 years ago
  David Catuhe b17c135583 Updating octree with maxdepth 11 years ago
  David Catuhe 89c70b1a44 New public animatable class 11 years ago
  David Catuhe 6899c20502 Fixing JSKompactor.exe 11 years ago
  David Catuhe 634ae82084 Instances - step 3 (Support for RenderTargetTexture) 11 years ago
  David Catuhe 8068325c97 TGA support 11 years ago