Commit History

Autor SHA1 Mensaxe Data
  David Catuhe ada2eb7f67 Fixed cameras serialization issue %!s(int64=9) %!d(string=hai) anos
  David Catuhe 5052ac0a00 Fix issue with onPointerUp with multiple cameras %!s(int64=9) %!d(string=hai) anos
  David Catuhe 72305fd782 Fixed issue with delayed loaded textures and callbacks %!s(int64=9) %!d(string=hai) anos
  David Catuhe 7c87bbe6a4 Code cleanup %!s(int64=9) %!d(string=hai) anos
  David Catuhe 713d2425c1 First round of modifications to support shaders includes %!s(int64=9) %!d(string=hai) anos
  David Catuhe 35b4def1e4 Fixing typo %!s(int64=9) %!d(string=hai) anos
  David Catuhe 0eb782a6c7 v2.3 %!s(int64=9) %!d(string=hai) anos
  David Catuhe 305c4d9741 CubeTexture.CreateFromImages() %!s(int64=9) %!d(string=hai) anos
  David Catuhe 80185c7387 BoundingInfo can be locked and updated %!s(int64=9) %!d(string=hai) anos
  David Catuhe 409699f479 Fixed bug with AssetsManager %!s(int64=9) %!d(string=hai) anos
  David Catuhe 2d15e67b33 Fixing issues %!s(int64=9) %!d(string=hai) anos
  David Catuhe e4a5a6ad5a Fixing issue with hand.js %!s(int64=9) %!d(string=hai) anos
  David Catuhe 1bdc6ffd6f Fixing issue with mouse and pointer events %!s(int64=9) %!d(string=hai) anos
  David Catuhe c0c7c25a06 Fixing an issue with touch devices %!s(int64=9) %!d(string=hai) anos
  David Catuhe 6250f1bfd8 Customs materials loading support %!s(int64=9) %!d(string=hai) anos
  David Catuhe c77affdc22 Keep working on serialization refactoring %!s(int64=9) %!d(string=hai) anos
  Raanan Weber 85ca2a17bd Merge pull request #792 from MaitreDede/master %!s(int64=9) %!d(string=hai) anos
  Dede 774d908b84 Added CORS behavior configuration for image loading. Usage: Tools.CorsBehavior = function(url){ return valueToSet; } or Tools.CorsBehavior = "value". null means "do not set behavior" %!s(int64=9) %!d(string=hai) anos
  David catuhe 00d407b647 Adding support for ArrayBuffer to createTexture %!s(int64=9) %!d(string=hai) anos
  David catuhe f9c3c85bd4 Introducing meshBuilder %!s(int64=9) %!d(string=hai) anos
  David catuhe ab358d1ce4 Introducing babylon.core.js %!s(int64=10) %!d(string=hai) anos
  David catuhe d5187657c6 Marking vertex data as number[] | Float32Array %!s(int64=10) %!d(string=hai) anos
  David Catuhe 3f2df1b57a Fixing some typos %!s(int64=10) %!d(string=hai) anos
  László Matuska, BitOfGold 84ef981381 Better .MAT material saving %!s(int64=10) %!d(string=hai) anos
  David Catuhe 2e6bc32694 Merging last PRs %!s(int64=10) %!d(string=hai) anos
  David Catuhe 0f082e3472 Setting files up for PBRMaterial %!s(int64=10) %!d(string=hai) anos
  David catuhe 2c71fe50b3 Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant %!s(int64=10) %!d(string=hai) anos
  David catuhe a8665a4f77 Fixing cullFace cache %!s(int64=10) %!d(string=hai) anos
  Raanan Weber fd3daaf551 Fixing possible error with screenshot %!s(int64=10) %!d(string=hai) anos
  David catuhe 2931ae3e7c Fixing LinesMesh cloning %!s(int64=10) %!d(string=hai) anos