Commit History

Author SHA1 Message Date
  David Catuhe ada2eb7f67 Fixed cameras serialization issue 9 years ago
  David Catuhe 5052ac0a00 Fix issue with onPointerUp with multiple cameras 9 years ago
  David Catuhe 72305fd782 Fixed issue with delayed loaded textures and callbacks 9 years ago
  David Catuhe 7c87bbe6a4 Code cleanup 9 years ago
  David Catuhe 713d2425c1 First round of modifications to support shaders includes 9 years ago
  David Catuhe 35b4def1e4 Fixing typo 9 years ago
  David Catuhe 0eb782a6c7 v2.3 9 years ago
  David Catuhe 305c4d9741 CubeTexture.CreateFromImages() 9 years ago
  David Catuhe 80185c7387 BoundingInfo can be locked and updated 9 years ago
  David Catuhe 409699f479 Fixed bug with AssetsManager 9 years ago
  David Catuhe 2d15e67b33 Fixing issues 9 years ago
  David Catuhe e4a5a6ad5a Fixing issue with hand.js 9 years ago
  David Catuhe 1bdc6ffd6f Fixing issue with mouse and pointer events 9 years ago
  David Catuhe c0c7c25a06 Fixing an issue with touch devices 9 years ago
  David Catuhe 6250f1bfd8 Customs materials loading support 9 years ago
  David Catuhe c77affdc22 Keep working on serialization refactoring 9 years ago
  Raanan Weber 85ca2a17bd Merge pull request #792 from MaitreDede/master 9 years ago
  Dede 774d908b84 Added CORS behavior configuration for image loading. Usage: Tools.CorsBehavior = function(url){ return valueToSet; } or Tools.CorsBehavior = "value". null means "do not set behavior" 9 years ago
  David catuhe 00d407b647 Adding support for ArrayBuffer to createTexture 9 years ago
  David catuhe f9c3c85bd4 Introducing meshBuilder 9 years ago
  David catuhe ab358d1ce4 Introducing babylon.core.js 10 years ago
  David catuhe d5187657c6 Marking vertex data as number[] | Float32Array 10 years ago
  David Catuhe 3f2df1b57a Fixing some typos 10 years ago
  László Matuska, BitOfGold 84ef981381 Better .MAT material saving 10 years ago
  David Catuhe 2e6bc32694 Merging last PRs 10 years ago
  David Catuhe 0f082e3472 Setting files up for PBRMaterial 10 years ago
  David catuhe 2c71fe50b3 Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant 10 years ago
  David catuhe a8665a4f77 Fixing cullFace cache 10 years ago
  Raanan Weber fd3daaf551 Fixing possible error with screenshot 10 years ago
  David catuhe 2931ae3e7c Fixing LinesMesh cloning 10 years ago