David Catuhe
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ada2eb7f67
Fixed cameras serialization issue
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9 years ago |
David Catuhe
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72305fd782
Fixed issue with delayed loaded textures and callbacks
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9 years ago |
David Catuhe
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7c87bbe6a4
Code cleanup
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9 years ago |
David Catuhe
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458f79c823
Fixing tiny issue with SPS
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9 years ago |
David Catuhe
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88d3f4b99f
New UniversalCamera
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9 years ago |
David Catuhe
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305c4d9741
CubeTexture.CreateFromImages()
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9 years ago |
David Catuhe
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80185c7387
BoundingInfo can be locked and updated
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9 years ago |
David Catuhe
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e6fd7f4254
Fixing some bugs
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9 years ago |
David Catuhe
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14418a869c
2D layers now have a scale and offset properties
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9 years ago |
David Catuhe
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a9970e01d0
Fixing small bugs with multi-cameras
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9 years ago |
David Catuhe
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e34bc65217
Serialization/Parsing refactoring done
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9 years ago |
David Catuhe
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c77affdc22
Keep working on serialization refactoring
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9 years ago |
Raanan Weber
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f166458497
Parse methods
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9 years ago |
David Catuhe
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f2f01f7f33
Improved reflection when shadows are on
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9 years ago |
David catuhe
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f9c3c85bd4
Introducing meshBuilder
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10 years ago |
David catuhe
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ab358d1ce4
Introducing babylon.core.js
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10 years ago |
David Catuhe
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3f2df1b57a
Fixing some typos
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10 years ago |
David catuhe
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4dd6ca8192
Adding maerial.getBindedMeshes
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10 years ago |
David Catuhe
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17a874df67
Update for reflection probes
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10 years ago |
David Catuhe
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2e6bc32694
Merging last PRs
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10 years ago |
David Catuhe
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0f082e3472
Setting files up for PBRMaterial
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10 years ago |
David catuhe
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2c71fe50b3
Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant
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10 years ago |
David catuhe
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a8665a4f77
Fixing cullFace cache
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10 years ago |
David Catuhe
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1f2e8e44aa
Adding support for TS 1.6.2
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10 years ago |
David catuhe
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a0ae371d60
Fixing glossinessmap
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10 years ago |
David catuhe
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c5873a70cb
New postprocess: Tone mapping
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10 years ago |
David catuhe
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054109be8a
fixing bug with RGBA and raw textures
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10 years ago |
David catuhe
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5dcaa6897e
Adding support for face normals in Blender exporter
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10 years ago |
David catuhe
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b4d4ba3f34
Fixing issue with PointerOver actions
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10 years ago |
David Catuhe
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abac2b2343
Fixed bug with shaders when no specular was enabled
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10 years ago |